play mode

This commit is contained in:
Sander Land committed 2020-04-20 23:09:47 +02:00
1 parent 12b1b1a212
commit d6141d91d6
8 files changed
+227 -193

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+29 -55
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@@ -11,7 +11,7 @@ class Controls(BoxLayout):
def set_status(self, msg, at_node=None):
self.status = msg
self.status_node = at_node or self.parent.game.current_node
self.status_node = at_node or self.parent.game and self.parent.game.current_node
self.info.text = msg
self.update_evaluation()
@@ -38,6 +38,9 @@ class Controls(BoxLayout):
else:
self.points_lost.text = f"..."
def player_mode(self, player):
return self.player_mode_groups[player].value
def unlock(self):
if self.ai_lock.active:
self.ai_lock.checkbox.trigger_action(duration=0)
@@ -50,65 +53,36 @@ class Controls(BoxLayout):
# handles showing completed analysis and score graph
def update_evaluation(self):
katrain = self.parent
current_node = katrain.game.current_node
move = current_node.single_move
current_player_is_human_or_both_robots = not current_node.player or not self.ai_auto.active(current_node.player) or self.ai_auto.active(current_node.next_player)
current_node = katrain.game and katrain.game.current_node
info = ""
if current_node is self.status_node:
if current_node is self.status_node or (self.status is not None and self.status_node is None and current_node.is_root): # startup errors on root
info += self.status + "\n"
else:
self.status_node = None
if current_player_is_human_or_both_robots and not current_node.is_root and move:
info += current_node.comment(eval=True, hints=self.hints.active(move.player))
if current_player_is_human_or_both_robots:
self.show_evaluation_stats(current_node)
if current_node:
move = current_node.single_move
current_player_is_human_or_both_robots = not current_node.player or not self.ai_auto.active(current_node.player) or self.ai_auto.active(current_node.next_player)
if current_player_is_human_or_both_robots and not current_node.is_root and move:
info += current_node.comment(eval=True, hints=self.hints.active(move.player))
if current_player_is_human_or_both_robots:
self.show_evaluation_stats(current_node)
game_node = katrain.game.current_node
scores = [n.score for n in game_node.nodes_from_root]
# TODO: like redo, what is the node to redo / should we append? cache?
self.graph.canvas.clear()
with self.graph.canvas:
pt = []
nnscores = [s for s in scores if s is not None] + [-5, 5]
scale = max(max(*nnscores), -min(*nnscores)) * 1.05
xscale = self.graph.width * 0.9 / max(len(scores), 20)
ls = 0
for i, s in enumerate(scores):
ls = s or ls
pt.extend([self.graph.pos[0] + 0.05 * self.graph.width + i * xscale, self.graph.pos[1] + self.graph.height / 2 * (1 + ls / scale)])
Color(0, 0, 0)
Line(points=pt, width=1.0) # just set points?
self.info.text = info
game_node = katrain.game.current_node
scores = [n.score for n in game_node.nodes_from_root]
# TODO: like redo, what is the node to redo / should we append? cache?
self.graph.canvas.clear()
with self.graph.canvas:
pt = []
nnscores = [s for s in scores if s is not None] + [-5, 5]
scale = max(max(*nnscores), -min(*nnscores)) * 1.05
xscale = self.graph.width * 0.9 / max(len(scores), 20)
ls = 0
for i, s in enumerate(scores):
ls = s or ls
pt.extend([self.graph.pos[0] + 0.05 * self.graph.width + i * xscale, self.graph.pos[1] + self.graph.height / 2 * (1 + ls / scale)])
Color(0, 0, 0)
Line(points=pt, width=1.0) # just set points?
if False: # TODO: UNDO AND AI MOVE
if current_node.analysis_ready and current_node.parent and current_node.parent.analysis_ready and not current_node.children and not current_node.x_comment.get("undo"):
# handle automatic undo
if self.auto_undo.active(move.player) and not self.ai_auto.active(move.player) and not current_node.auto_undid:
ts = self.train_settings
# TODO: is this overly generous wrt low visit outdated evaluations?
evaluation = current_node.evaluation if current_node.evaluation is not None else 1 # assume move is fine if temperature is negative
move_eval = max(evaluation, current_node.outdated_evaluation or 0)
points_lost = (current_node.parent or current_node).temperature_stats[2] * (1 - move_eval)
if move_eval < ts["undo_eval_threshold"] and points_lost >= ts["undo_point_threshold"]:
if self.num_undos(current_node) == 0:
current_node.x_comment["undid"] = f"Move was below threshold, but no undo granted (probability is {ts['num_undo_prompts']:.0%}).\n"
self.update_evaluation()
else:
current_node.auto_undid = True
self.parent.game.undo()
if len(current_node.parent.children) >= ts["num_undo_prompts"] + 1:
best_move = sorted([m for m in current_node.parent.children], key=lambda m: -(m.evaluation_info[0] or 0))[0]
best_move.x_comment["undo_autoplay"] = f"Automatically played as best option after max. {ts['num_undo_prompts']} undo(s).\n"
self.parent.game.play(best_move)
self.update_evaluation()
return
# ai player doesn't technically need parent ready, but don't want to override waiting for undo
current_node = self.parent.game.current_node # this effectively checks undo didn't just happen
if self.ai_auto.active(move.opponent) and not self.parent.game.game_ended:
if current_node.children:
self.info.text = "AI paused since moves were undone. Press 'AI Move' or choose a move for the AI to continue playing."
else:
self._do_aimove()