traditional chinese

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Sander Land committed 2021-01-01 14:30:52 +01:00
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@@ -1,3 +1,5 @@
dist_sgf
# additions
KataGoData
katrain/KataGo/KataGoData
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@@ -62,6 +62,7 @@ Many thanks to the following contributors for translations.
* Russian: Dmitry Ivankov and Alexander Kiselev
* Simplified Chinese: Qing Mu with contributions from "Medwin" and Viktor Lin
* Japanese: "kaorahi"
* Traditional Chinese: "Tony-Liou"
## Additional thanks to
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@@ -29,7 +29,8 @@
<a href="http://translate.google.com/translate?sl=en&tl=fr&u=https%3A%2F%2Fgithub.com%2Fsanderland%2Fkatrain%2Fblob%2Fmaster%2FREADME.md"><img alt="French" src="https://github.com/sanderland/katrain/blob/master/katrain/img/flags/flag-fr.png" width=50></a>
<a href="http://translate.google.com/translate?sl=en&tl=ru&u=https%3A%2F%2Fgithub.com%2Fsanderland%2Fkatrain%2Fblob%2Fmaster%2FREADME.md"><img alt="Russian" src="https://github.com/sanderland/katrain/blob/master/katrain/img/flags/flag-ru.png" width=50></a>
<br/>
<a href="http://translate.google.com/translate?sl=en&tl=zh-CN&u=https%3A%2F%2Fgithub.com%2Fsanderland%2Fkatrain%2Fblob%2Fmaster%2FREADME.md"><img alt="Chinese" src="https://github.com/sanderland/katrain/blob/master/katrain/img/flags/flag-cn.png" width=50></a>
<a href="http://translate.google.com/translate?sl=en&tl=zh-CN&u=https%3A%2F%2Fgithub.com%2Fsanderland%2Fkatrain%2Fblob%2Fmaster%2FREADME.md"><img alt="Simplified Chinese" src="https://github.com/sanderland/katrain/blob/master/katrain/img/flags/flag-cn.png" width=50></a>
<a href="http://translate.google.com/translate?sl=en&tl=zh-TW&u=https%3A%2F%2Fgithub.com%2Fsanderland%2Fkatrain%2Fblob%2Fmaster%2FREADME.md"><img alt="Traditional Chinese" src="https://github.com/sanderland/katrain/blob/master/katrain/img/flags/flag-tw.png" width=50></a>
<a href="http://translate.google.com/translate?sl=en&tl=ko&u=https%3A%2F%2Fgithub.com%2Fsanderland%2Fkatrain%2Fblob%2Fmaster%2FREADME.md"><img alt="Korean" src="https://github.com/sanderland/katrain/blob/master/katrain/img/flags/flag-ko.png" width=50></a>
<a href="http://translate.google.com/translate?sl=en&tl=ja&u=https%3A%2F%2Fgithub.com%2Fsanderland%2Fkatrain%2Fblob%2Fmaster%2FREADME.md"><img alt="Japanese" src="https://github.com/sanderland/katrain/blob/master/katrain/img/flags/flag-jp.png" width=50></a>
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@@ -70,7 +70,7 @@ for lang in locales:
po[lang].append(copied_entry)
errors = True
else:
print(f"MISSING IN DEFAULT AND {lang}", strings_to_langs[msgid])
print(f"MISSING IN DEFAULT AND {lang}", msgid)
errors = True
for msgid, lang_entries in strings_to_langs.items():
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@@ -292,7 +292,7 @@ class KaTrainGui(Screen, KaTrainBase):
self.play_mode.switch_ui_mode() # for new game, go to play, for loaded, analyze
self.board_gui.animating_pv = None
self.engine.on_new_game() # clear queries
self.game = Game(self, self.engine, move_tree=move_tree, analyze_fast=analyze_fast, sgf_filename=sgf_filename)
self.game = Game(self, self.engine, move_tree=move_tree, analyze_fast=analyze_fast or not move_tree, sgf_filename=sgf_filename)
if move_tree:
for bw, player_info in self.players_info.items():
player_info.player_type = PLAYER_HUMAN
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@@ -1001,6 +1001,9 @@
LangButton:
icon: 'flags/flag-cn.png'
on_press: app.language = 'cn'
LangButton:
icon: 'flags/flag-tw.png'
on_press: app.language = 'tw'
LangButton:
icon: 'flags/flag-ko.png'
on_press: app.language = 'ko'
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@@ -322,11 +322,6 @@ msgstr ""
"AI的\n"
"显示选点/SGF评价"
msgid "lock ai when playing"
msgstr ""
"对局模式中\n"
"不允许最佳选点"
#. submit button
msgid "update teacher"
msgstr "更新指导棋设置"
@@ -383,12 +378,6 @@ msgstr ""
msgid "engine:time:hint"
msgstr "时间单位是秒"
msgid "general:sgf_load"
msgstr "加载SGF文件路径"
msgid "general:sgf_save"
msgstr "保存SGF文件路径"
msgid "general:anim_pv_time"
msgstr "动画中两手棋时间间隔"
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@@ -329,11 +329,6 @@ msgstr ""
"Dots/SGF-Kommentare \n"
" für AI Spieler zeigen"
msgid "lock ai when playing"
msgstr ""
"Beste Züge während \n"
" Spiel deaktivieren"
#. submit button
msgid "update teacher"
msgstr "Feedbackeinstellungen aktualisieren"
@@ -393,12 +388,6 @@ msgstr ""
msgid "engine:time:hint"
msgstr "Zeit in Sekunden"
msgid "general:sgf_load"
msgstr "Pfad um SGF-Dateien zu laden"
msgid "general:sgf_save"
msgstr "Pfad um SGF-Dateien zu speichern"
msgid "general:anim_pv_time"
msgstr "Zeit zwischen Zügen, wenn Sequenz animiert wird"
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@@ -450,12 +450,6 @@ msgstr ""
msgid "cache analysis to sgf"
msgstr "Cache analysis in SGF"
#. removed as an option / can ignore
msgid "lock ai when playing"
msgstr ""
"Disable top moves\n"
" while in play mode"
#. submit button
msgid "update teacher"
msgstr "Update Feedback Settings"
@@ -523,13 +517,6 @@ msgstr ""
msgid "engine:time:hint"
msgstr "Time in seconds"
#. no longer used, can ignore
msgid "general:sgf_load"
msgstr "Path for loading SGF files"
msgid "general:sgf_save"
msgstr "Path for saving SGF files"
msgid "general:anim_pv_time"
msgstr "Time between moves when animating a sequence"
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@@ -333,11 +333,6 @@ msgstr ""
"Mostrar puntos/comentarios\n"
" para motores de IA"
msgid "lock ai when playing"
msgstr ""
"Deshabilitar jugadas superiores top moves\n"
" en modo juego"
#. submit button
msgid "update teacher"
msgstr "Actualizar conf"
@@ -398,12 +393,6 @@ msgstr ""
msgid "engine:time:hint"
msgstr "Tiempo en segundos"
msgid "general:sgf_load"
msgstr "Ruta para cargar los archivos SGF"
msgid "general:sgf_save"
msgstr "Ruta para guardar los archivos SGF"
msgid "general:anim_pv_time"
msgstr "Tiempo entre juagadas animando una secuencia"
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@@ -344,11 +344,6 @@ msgstr "Dernier(s) coup(s) à marquer :"
msgid "show ai dots"
msgstr "Étudier les coups du joueur artificiel"
msgid "lock ai when playing"
msgstr ""
"Ne pas recommander de coups \n"
"en mode “Partie”"
#. submit button
msgid "update teacher"
msgstr "Mettre à jour"
@@ -428,16 +423,6 @@ msgstr ""
msgid "engine:time:hint"
msgstr "En secondes"
msgid "general:sgf_load"
msgstr ""
"Chemin d'accès du \n"
"fichier SGF à analyser"
msgid "general:sgf_save"
msgstr ""
"Chemin d'accès du \n"
"fichier SGF à enregistrer"
msgid "general:anim_pv_time"
msgstr ""
"Durée entre chaque coup \n"
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@@ -354,12 +354,6 @@ msgstr ""
"AIの手にもドットや\n"
"SGFコメントをつける"
#. removed as an option / can ignore
msgid "lock ai when playing"
msgstr ""
"Disable top moves\n"
" while in play mode"
#. submit button
msgid "update teacher"
msgstr "指導設定を更新"
@@ -419,13 +413,6 @@ msgstr ""
msgid "engine:time:hint"
msgstr "秒数"
#. no longer used, can ignore
msgid "general:sgf_load"
msgstr "Path for loading SGF files"
msgid "general:sgf_save"
msgstr "SGFファイルの保存場所"
msgid "general:anim_pv_time"
msgstr "手順アニメーションの一手毎の時間"
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@@ -326,11 +326,6 @@ msgstr ""
"인공지능 대국자에 대해서도\n"
"평가를 색으로 표시"
msgid "lock ai when playing"
msgstr ""
"대국 중에\n"
"후보수 분석하지 않기"
#. submit button
msgid "update teacher"
msgstr "피드백 설정 갱신"
@@ -392,12 +387,6 @@ msgstr ""
msgid "engine:time:hint"
msgstr "시간(초)"
msgid "general:sgf_load"
msgstr "SGF 파일을 불러올 경로"
msgid "general:sgf_save"
msgstr "SGF 파일을 저장할 경로"
msgid "general:anim_pv_time"
msgstr "수순을 보여줄 때 수 사이의 시간"
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@@ -352,12 +352,6 @@ msgstr ""
"Показать точки и SGF комментарии\n"
" для ИИ игроков"
#. removed as an option / can ignore
msgid "lock ai when playing"
msgstr ""
"Отключить лучшие ходы\n"
" во время игры"
#. submit button
msgid "update teacher"
msgstr "Сохранить настройки анализа"
@@ -417,13 +411,6 @@ msgstr ""
msgid "engine:time:hint"
msgstr "Время в секундах"
#. no longer used, can ignore
msgid "general:sgf_load"
msgstr "Путь для загрузки файлов SGF"
msgid "general:sgf_save"
msgstr "Путь для сохранения файлов SGF"
msgid "general:anim_pv_time"
msgstr "Задержка между ходами в анимации"
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@@ -167,14 +167,11 @@ msgstr "認輸"
#. Shown when a move is undone in teaching mode.
msgid "teaching undo message"
msgstr ""
"復原第 {move} 手損失了 {points_lost:.1f} 目。請再試一次。"
"若要查看提示,將游標停於該手以查看預期的反制手段;"
"或查看預估的領地來看可能損失目數的棋盤區域。"
"復原第 {move} 手損失了 {points_lost:.1f} "
"目。請再試一次。若要查看提示,將游標停於該手以查看預期的反制手段;或查看預估的領地來看可能損失目數的棋盤區域。"
msgid "ai-ponder"
msgstr ""
"AI引擎狀態指示燈,從綠色(閒置)變為橘色(處理中)。當引擎崩潰或無法啟動時,"
"會變為紅色。"
msgstr "AI引擎狀態指示燈,從綠色(閒置)變為橘色(處理中)。當引擎崩潰或無法啟動時,會變為紅色。"
#. undo button on the right
msgid "undo-button-text"
@@ -445,11 +442,6 @@ msgstr ""
msgid "cache analysis to sgf"
msgstr "儲存分析到SGF中"
msgid "lock ai when playing"
msgstr ""
"在對局模式中\n"
"停用最佳選點"
#. submit button
msgid "update teacher"
msgstr "更新指導棋設定"
@@ -512,24 +504,20 @@ msgstr ""
msgid "engine:time:hint"
msgstr "時間單位是秒"
#. no longer used, can ignore
# msgid "general:sgf_load"
# msgstr "Path for loading SGF files"
msgid "general:anim_pv_time"
msgstr "動畫中,兩手棋的時間間隔"
# msgid "general:sgf_save"
# msgstr "Path for saving SGF files"
msgid "general:debug_level:hint"
msgstr "設為1時,回報錯誤"
# msgid "general:anim_pv_time"
# msgstr "Time between moves when animating a sequence"
msgid "general:debug_level"
msgstr "Console中的偵錯層級"
# msgid "general:debug_level"
# msgstr "Debug level in the console"
msgid "katago settings"
msgstr "KataGo設定"
# msgid "general:debug_level:hint"
# msgstr "Set to 1 when reporting errors"
# msgid "update settings"
# msgstr "Update Settings"
msgid "update settings"
msgstr "更新設定"
# ai settings from here
msgid "ai settings"
@@ -564,9 +552,8 @@ msgstr "KataGo執行檔 {exe} 不存在,請檢查一般設定。"
msgid "Kata exe not found in path"
msgstr ""
"在 PATH 中找不到KataGo執行檔 `{exe}`,請檢查環境變數"
"或在一般設定中使用完整路徑代替。若是在 MacOS 上,請先閱讀使用手冊中的"
"如何使用brew安裝KataGo。"
"在 PATH 中找不到KataGo執行檔 `{exe}`,請檢查環境變數或在一般設定中使用完整路徑代替。若是在 MacOS "
"上,請先閱讀使用手冊中的如何使用brew安裝KataGo。"
msgid "Kata model not found"
msgstr "KataGo模型 {model} 不存在,請檢查一般設定。"
@@ -581,9 +568,7 @@ msgid "Engine died unexpectedly"
msgstr "引擎意外崩潰沒有輸出,可能為記憶體不足導致: {error}"
msgid "Engine missing DLL"
msgstr ""
"遺失DLL因此無法啟動KataGo。請參考KataGo文件中的所需事項,"
"或嘗試單獨啟動KataGo來取得詳細資訊。"
msgstr "遺失DLL因此無法啟動KataGo。請參考KataGo文件中的所需事項,或嘗試單獨啟動KataGo來取得詳細資訊。"
#. AI names, help etc
msgid "strength:kyu"
@@ -597,8 +582,7 @@ msgstr "KataGo"
msgid "aihelp:default"
msgstr ""
"最強的KataGo AI。其棋力由在一般設定中 `引擎` 區塊中的 `最大走訪數` 和 "
"`模型` 以及引擎組態文件決定。此處沒有可供調整的選項。"
"最強的KataGo AI。其棋力由在一般設定中 `引擎` 區塊中的 `最大走訪數` 和 `模型` 以及引擎組態文件決定。此處沒有可供調整的選項。"
#. ai which handles handicap games better
msgid "ai:handicap"
@@ -606,20 +590,18 @@ msgstr "Kata讓子棋"
msgid "aihelp:handicap"
msgstr ""
"KataGo 對讓子棋做了最佳化的對局版本。以黑棋的觀點來看,KataGo 中的 `pda` 設定對應到的"
"是 `playoutDoublingAdvantage`。當被設定為 `自動` 時,KaTrain 將會找自動找到適合的值。"
"KataGo 對讓子棋做了最佳化的對局版本。以黑棋的觀點來看,KataGo 中的 `pda` 設定對應到的是 "
"`playoutDoublingAdvantage`。當被設定為 `自動` 時,KaTrain 將會找自動找到適合的值。"
msgid "ai:simple"
msgstr "單純模式"
msgid "aihelp:simple"
msgstr ""
"下法會導致盤面狀態簡單化。每步在損失最多 '最大目數損失' 目和最少 '最少走訪數'中,"
"較傾向於損失較少目數、安定自身領地(搭配 importance settled_weight)、突破對方領地"
"(importance settled_weight * opponent_fac)、避免脫先(5路以上,importance "
"tenuki_penalty)和避免碰(importance attachment_penalty)。"
"權重可以是負數使對局複雜化,而寬根雜訊(在一般設定中)的使用,可以以棋力強度作為代價"
",加強風格。"
"下法會導致盤面狀態簡單化。每步在損失最多 '最大目數損失' 目和最少 '最少走訪數'中,較傾向於損失較少目數、安定自身領地(搭配 importance "
"settled_weight)、突破對方領地(importance settled_weight * "
"opponent_fac)、避免脫先(5路以上,importance tenuki_penalty)和避免碰(importance "
"attachment_penalty)。權重可以是負數使對局複雜化,而寬根雜訊(在一般設定中)的使用,可以以棋力強度作為代價,加強風格。"
msgid "ai:jigo"
msgstr "Kata控目"
@@ -637,66 +619,61 @@ msgid "ai:policy"
msgstr "直覺"
msgid "aihelp:policy"
msgstr ""
"按最佳直覺行棋,沒有任何計算。棋力主要由引擎設定中的 `模型` 決定。"
"布局落點設定影響布局中隨機落點的數量。"
msgstr "按最佳直覺行棋,沒有任何計算。棋力主要由引擎設定中的 `模型` 決定。布局落點設定影響布局中隨機落點的數量。"
msgid "ai:p:weighted"
msgstr "直覺權重"
msgid "aihelp:p:weighted"
msgstr ""
"按直覺機率行棋, `weaken_fac` 影響較弱選點的多寡。當機率極低時,它的下棋風格變得很像直覺AI。"
" `pick_override` 決定在選擇最佳選點時的無隨機性;而 `lower_bound` 決定了允許的直覺值的下限。"
"按直覺機率行棋, `weaken_fac` 影響較弱選點的多寡。當機率極低時,它的下棋風格變得很像直覺AI。 `pick_override` "
"決定在選擇最佳選點時的無隨機性;而 `lower_bound` 決定了允許的直覺值的下限。"
msgid "ai:p:pick"
msgstr "盲選直覺"
msgid "aihelp:p:pick"
msgstr ""
"隨機選擇 `pick_n + pick_frac * <number of legal moves>` 並採用最佳的一手。 "
"當 `pick_frac=1` 時,下棋風格像是直覺AI。 如果直覺值高於 `pick_override`,則採用"
"最佳的一手以避免明顯錯誤。"
"隨機選擇 `pick_n + pick_frac * <number of legal moves>` 並採用最佳的一手。 當 "
"`pick_frac=1` 時,下棋風格像是直覺AI。 如果直覺值高於 `pick_override`,則採用最佳的一手以避免明顯錯誤。"
msgid "ai:p:local"
msgstr "局部模式"
msgid "aihelp:p:local"
msgstr ""
"使加權 `pick_n + pick_frac * <number of legal moves>` 接近最後一手並選出最好的一手。"
"如果直覺值大於 `pick_override`則採用最佳的一手以避免明顯錯誤。"
"使加權 `pick_n + pick_frac * <number of legal moves>` 接近最後一手並選出最好的一手。如果直覺值大於 "
"`pick_override`則採用最佳的一手以避免明顯錯誤。"
msgid "ai:p:tenuki"
msgstr "脫先模式"
msgid "aihelp:p:tenuki"
msgstr ""
"使加權 `pick_n + pick_frac * <number of legal moves>` 遠離最後一手並選出最好的一手。如果"
"直覺值大於 `pick_override` 則採用最佳的一手以避免明顯錯誤。更高的 `stddev` 使其偏離更多。"
"使加權 `pick_n + pick_frac * <number of legal moves>` 遠離最後一手並選出最好的一手。如果直覺值大於 "
"`pick_override` 則採用最佳的一手以避免明顯錯誤。更高的 `stddev` 使其偏離更多。"
msgid "ai:p:influence"
msgstr "取勢模式"
msgid "aihelp:p:influence"
msgstr ""
"在偏移值高於 `threshold` 線的點中選出最好的一手。增加 `line_weight` 以加重"
"對靠近邊緣選點的懲罰。在 '終局' 部分結束後停止。"
"在偏移值高於 `threshold` 線的點中選出最好的一手。增加 `line_weight` 以加重對靠近邊緣選點的懲罰。在 '終局' "
"部分結束後停止。"
msgid "ai:p:territory"
msgstr "取地模式"
msgid "aihelp:p:territory"
msgstr ""
"在偏移值低於 `threshold` 線的點中選出最好的一手。增加 `line_weight` 以加重"
"對靠近中央選點的懲罰。在 '終局' 部分結束後停止。"
"在偏移值低於 `threshold` 線的點中選出最好的一手。增加 `line_weight` 以加重對靠近中央選點的懲罰。在 '終局' "
"部分結束後停止。"
msgid "ai:p:rank"
msgstr "可變棋力"
msgid "aihelp:p:rank"
msgstr ""
"隨機選擇有限數量的合法選點,並下出最佳的一手。愈強的設定有愈多的選擇來選出最佳的一手。"
"因為沒有0級/段,因此 3段 = -2級。"
msgstr "隨機選擇有限數量的合法選點,並下出最佳的一手。愈強的設定有愈多的選擇來選出最佳的一手。因為沒有0級/段,因此 3段 = -2級。"
#. in AI settings
msgid "estimated strength"
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