redraw fix
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1 parent
2812c34809
commit
ec2a81e05f
1 file changed
+8
-5
+8
-5
@@ -76,6 +76,7 @@ class EngineControls(GridLayout):
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except IllegalMoveException as e:
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self.info.text = f"Illegal move: {str(e)}"
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return
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self.update_evaluation()
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if not mr.analysis_ready: # replayed old move
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self._request_analysis(mr)
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return mr
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@@ -95,7 +96,6 @@ class EngineControls(GridLayout):
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if current_move.analysis_ready and current_move.parent and current_move.parent.analysis_ready and not current_move.children:
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# handle automatic undo
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if self.auto_undo.active(current_move.player) and not self.ai_auto.active(current_move.player) and not current_move.auto_undid:
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ts = self.train_settings
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# TODO: is this overly generous wrt low visit outdated evaluations?
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@@ -109,15 +109,19 @@ class EngineControls(GridLayout):
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best_move.x_comment = f"Automatically played as best option after max. {ts['num_undo_prompts']} undo(s).\n"
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self.board.play(best_move)
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self.update_evaluation()
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return
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# ai player doesn't technically need parent ready, but don't want to override waiting for undo
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current_move = self.board.current_move # this effectively checks undo didn't just happen
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if self.ai_auto.active(1 - current_move.player) and not self.board.game_ended and not current_move.children:
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self._do_aimove()
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if self.ai_auto.active(1 - current_move.player) and not self.board.game_ended:
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if current_move.children:
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self.info.text = "AI paused since moves were undone. Press 'AI Move' or choose a move for the AI to continue playing."
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else:
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self._do_aimove()
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self.redraw(include_board=False)
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# engine action functions
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def _do_play(self, *args):
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self.play(Move(player=self.board.current_player, coords=args[0]))
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self.redraw()
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def _do_aimove(self):
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ts = self.train_settings
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@@ -178,7 +182,6 @@ class EngineControls(GridLayout):
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print("KATA ANALYSIS RECEIVED:", line[:50])
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self.board.store_analysis(json.loads(line))
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self.update_evaluation()
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self.redraw(include_board=False)
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def _send_analysis_query(self, query):
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if self.kata:
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