Commit Graph
10 Commits
Author SHA1 Message Date
fc038efac3 1.12.1 (#584)
* Restore shaded territory display as a themeable option (#581)

* Add shaded territory theme

* fix max alpha docs

* Document new theme option, improve screenshots and md

* Fix detail about number of examples.

* Bump pillow from 9.0.1 to 9.3.0 (#579)

Bumps [pillow](https://github.com/python-pillow/Pillow) from 9.0.1 to 9.3.0.
- [Release notes](https://github.com/python-pillow/Pillow/releases)
- [Changelog](https://github.com/python-pillow/Pillow/blob/main/CHANGES.rst)
- [Commits](https://github.com/python-pillow/Pillow/compare/9.0.1...9.3.0)

---
updated-dependencies:
- dependency-name: pillow
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Bump certifi from 2020.12.5 to 2022.12.7 (#588)

Bumps [certifi](https://github.com/certifi/python-certifi) from 2020.12.5 to 2022.12.7.
- [Release notes](https://github.com/certifi/python-certifi/releases)
- [Commits](https://github.com/certifi/python-certifi/compare/2020.12.05...2022.12.07)

---
updated-dependencies:
- dependency-name: certifi
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

* Teaching loss fix (#587)

* Loss during teaching games was not displayed.

* Loss during teaching games was not displayed.

* First version with working fixes.

* Enables loss coloring when undoing a move in a teaching game.

* Enables loss coloring when undoing a move in a teaching game.

* Enables loss coloring when undoing a move in a teaching game.

* Enables loss coloring when undoing a move in a teaching game.

* fix bug, weak default

* no transparency default

* low transparency default

* new katago

* linux exe

* black

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Miles Crawford <miles@milescrawford.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com>
Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: Sander Land <sander@chatdesk.com>
2023-01-09 21:21:36 +01:00
695f852f2f 1.12 (#557)
* add numpy

* fix rotation on new game

* fix wide root zero

* edit INSTALL.md

* force hints on only if starting pondering

* readme

* edit README.md

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Use kivy.platform instead of the platform package.

* Fix bug when the board size is not square.

* Set log level back to "warning" (was changed by mistake in a previous commit).

* change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository

* add VSVersionInfo metadata to Windows executable file from PyInstaller

* replace importLib modules with path modification and regular imports

* Initial code for analysis in move range (not working yet).

* Initial working code for move range analysis. Work in progress, i18n not done.

* Initial working code for move range analysis. Work in progress, i18n not done.

* Get rid of unnecessary code for getting dialog subwidgets.

* Implemented greyed-out inputs when the move range checkbox is not selected.

* Fix spacing which was changed by accident.

* edit katrain/popups.kv, edit katrain/gui/popups.py

* Fix invocation of game analysis.

* Added i18n for the move range analysis. i18n done for Russian.

* TODO removed for Russian.

* Translated remaining Russian strings which were TODO:.

* French strings for move range analysis.

* Change the way analyze_extra is called when move range is specified.

* scale=0 turns off

* allow 3.10

* edit .github/workflows/test.yaml

* Blended territory display (#556)

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

* Fixed bug: blended territory display does not work with rotation.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

Rebased blended territory display on the 1.12 branch.

* Fixed bug: blended territory display does not work with rotation.

Fixed for non-square board and rebased.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Make blended territory work with non-square boards and their rotations.

* Whitespace.

* Make blended territory work with non-square boards and their rotations.

* Change marks on stones from circles to squares.

* Add Theme settings enabling different types of territory and stone marks displays.

* Add Theme settings enabling different types of territory and stone marks displays.

* Reformatted with black -l 120.

* Documentation for territory display styles and themes.

* Added acknowledgement for game used in screenshots.

* spacing

* Some cleanup of Theme variables.

* Switch default mode back to "blended".

* Added screenshot of blended style - weak stone marks.

* Fix bold text.

Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>

* fix test yaml

* edit spec/file_version.py, edit katrain/core/game.py and 3 other changes

* edit katrain/core/constants.py

* Fixes and enhancements for the blended territory feature. (#564)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Add acknowledgement for board texture.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Remove numpy (#570)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Eliminates numpy; working version with rotation without numpy.

* Fixed stuff related to hover content and board rotation.

* Bug fix for roi selection without numpy.

* Added comment for rot90 implementation with lists.

* Use reversed() instead of [::-1] for clarity.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Fix region of interest display when board is rotated. (#572)

* themes

Co-authored-by: Sander Land <sander@chatdesk.com>
Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>
Co-authored-by: ulty4life <ulty4life@gmail.com>
Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com>
Co-authored-by: rzcp66 <jacob.minsky@gm.com>
2022-11-20 11:01:13 +01:00
+3 bf70f2cf23 1.9 dev (#411)
* refactor priorities

* performance report doodling

* shutup pycharm

* more doodling

* doodle tricol

* tweak report, fix bug in insert

* reorder colors

* another metric

* sorting engines, trying to catch exc

* restructure engine err

* restructure engine err

* test stuff

* test report

* test report

* test and readme

* test and readme

* layout

* engine recov

* pixelfix and exes

* readme

* keyboard shortcut override

* oops

* mistakes only deeper

* black and readme

* readme

* fix #421, scale repor

* Add shortcut variables (#420)

* Add shortcut variables

* Address comments and missed shortcuts

* fix shortcuts

* rename, design report, fix report

* make translators work more

* relative mid/opening/endgame bounds

* win size dbg

* more errros

* entry

* jeff mode

* fix

* readme

* edit THEMES.md

* edit katrain/core/ai.py, edit katrain/gui/kivyutils.py

* jp (#423)

* edit THEMES.md

* edit katrain/__main__.py, edit katrain/gui/kivyutils.py and 1 other changes

* Update katrain.po (#425)

1.9 first French .po

* edit katrain/i18n/locales/fr/LC_MESSAGES/katrain.mo

* edit katrain/core/ai.py, edit katrain/gui/popups.py

* bluedabadee

* fix sgf and black

* edit katrain/i18n/locales/fr/LC_MESSAGES/katrain.po

* ko

* Update zh-TW translation (#426)

* cn

* cn

* Some corrections to Chinese translations (#427)

* some corrections in cn and tw

* better trans

* edit CONTRIBUTIONS.md, edit katrain/i18n/locales/cn/LC_MESSAGES/katrain.mo and 1 other changes

* de

* tw

* player what only

* add green background to better value (#428)

* edit katrain/gui/popups.py, edit katrain/gui/theme.py

* Russian for 1.9 (#432)

* edit katrain/i18n/locales/ru/LC_MESSAGES/katrain.po, edit katrain/gui.kv and 1 other changes

* sound fix

* sound fix

* fmt

* fix sound

* edit THEMES.md, edit CONTRIBUTIONS.md and 1 other changes

* sound fix

* Do not use ffpyplayer on Windows (#434)

* edit katrain/gui/sound.py

* no pr

* jeff theme

* stopsound

* sound and theme fix

* font fix and more errs

* French po corrections (#441)

Former translations were misleading. It should be accurate now.

* add mouse scroll to browser through node variations. (#442)

* add mouse scroll to browser through node variations.

* add mouse scroll to browser through node variations.

* add mouse scroll to browser through node variations.

* edit katrain/popups.kv, edit katrain/__main__.py and 2 other changes

* windows binary, black

* linux binary

* edit INSTALL.md

* edit .github/workflows/osxbuild.yaml

* edit .github/workflows/osxbuild.yaml

* edit .github/workflows/osxbuild.yaml

Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: roux g. buciu <11182210+electricRGB@users.noreply.github.com>
Co-authored-by: kaorahi <38910552+kaorahi@users.noreply.github.com>
Co-authored-by: Dontbtme <66470440+Dontbtme@users.noreply.github.com>
Co-authored-by: Liou, Guan-Cheng <Tony-Liou@users.noreply.github.com>
Co-authored-by: Ching-yu Lin <60384727+chingyulin@users.noreply.github.com>
Co-authored-by: xiaoyifang <105986+xiaoyifang@users.noreply.github.com>
Co-authored-by: Alexander Kiselev <satoshi.yoda.register.264@gmail.com>
Co-authored-by: Sander Land <Sander@bioeng219-lap.isd.kcl.ac.uk>
Co-authored-by: Carton He <cartonhe@gmail.com>
Co-authored-by: Sander Land <sander.land@aroni.fritz.box>
Co-authored-by: Sander Land <sander.land@futurefacts.nl>
2021-06-28 16:59:17 +02:00
Sander Land 3a08810cd4 lizzie theme (#401)
* fix pipe for windows single exe

* lizzie theme

* faq

* zip readme
2021-03-28 19:07:22 +02:00
Sander Land 92c43cee6c theme fix 2021-01-19 20:13:14 +01:00
sanderland 2f13fefda6 Update THEMES.md 2021-01-18 18:57:31 +01:00
sanderland baf6c3953f Update THEMES.md 2021-01-18 18:56:56 +01:00
Sander Land e750cb1804 koast theme 2021-01-18 18:55:26 +01:00
Sander Land 4cced544a1 flake and fix and typos 2020-12-18 20:02:58 +01:00
Sander Land 0586d73cd9 theme sounds 2020-12-11 20:45:52 +01:00