Files
katrain-qt/katrain/__main__.py
T
695f852f2f 1.12 (#557)
* add numpy

* fix rotation on new game

* fix wide root zero

* edit INSTALL.md

* force hints on only if starting pondering

* readme

* edit README.md

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Use kivy.platform instead of the platform package.

* Fix bug when the board size is not square.

* Set log level back to "warning" (was changed by mistake in a previous commit).

* change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository

* add VSVersionInfo metadata to Windows executable file from PyInstaller

* replace importLib modules with path modification and regular imports

* Initial code for analysis in move range (not working yet).

* Initial working code for move range analysis. Work in progress, i18n not done.

* Initial working code for move range analysis. Work in progress, i18n not done.

* Get rid of unnecessary code for getting dialog subwidgets.

* Implemented greyed-out inputs when the move range checkbox is not selected.

* Fix spacing which was changed by accident.

* edit katrain/popups.kv, edit katrain/gui/popups.py

* Fix invocation of game analysis.

* Added i18n for the move range analysis. i18n done for Russian.

* TODO removed for Russian.

* Translated remaining Russian strings which were TODO:.

* French strings for move range analysis.

* Change the way analyze_extra is called when move range is specified.

* scale=0 turns off

* allow 3.10

* edit .github/workflows/test.yaml

* Blended territory display (#556)

* Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Prevents blurry Kivy windows on high dpi displays.

Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista).

 Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

* Fixed bug: blended territory display does not work with rotation.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games.

Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty.

Rebased blended territory display on the 1.12 branch.

* Fixed bug: blended territory display does not work with rotation.

Fixed for non-square board and rebased.

* Revert "Prevents blurry Kivy windows on high dpi displays."

This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242.

* Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)."

This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2.

* Make blended territory work with non-square boards and their rotations.

* Whitespace.

* Make blended territory work with non-square boards and their rotations.

* Change marks on stones from circles to squares.

* Add Theme settings enabling different types of territory and stone marks displays.

* Add Theme settings enabling different types of territory and stone marks displays.

* Reformatted with black -l 120.

* Documentation for territory display styles and themes.

* Added acknowledgement for game used in screenshots.

* spacing

* Some cleanup of Theme variables.

* Switch default mode back to "blended".

* Added screenshot of blended style - weak stone marks.

* Fix bold text.

Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>

* fix test yaml

* edit spec/file_version.py, edit katrain/core/game.py and 3 other changes

* edit katrain/core/constants.py

* Fixes and enhancements for the blended territory feature. (#564)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Add acknowledgement for board texture.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Remove numpy (#570)

* Fix newly placed stone getting transparency before ownership is updated.

* Set black and white territory colors separately.

* Try dimming board when territory display is active.

* Change tint of the board when in territory estimate mode and style is "blended".

* Fix bug when loading SGF with initial position setup.

* Revert "Change tint of the board when in territory estimate mode and style is "blended"."

This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f.

* Marks on stone should be stone colors, not ownership colors - which look bad.

* Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters.

* Added gamma-correction to territory coloring.

* Eliminates numpy; working version with rotation without numpy.

* Fixed stuff related to hover content and board rotation.

* Bug fix for roi selection without numpy.

* Added comment for rot90 implementation with lists.

* Use reversed() instead of [::-1] for clarity.

Co-authored-by: rzcp66 <jacob.minsky@gm.com>

* Fix region of interest display when board is rotated. (#572)

* themes

Co-authored-by: Sander Land <sander@chatdesk.com>
Co-authored-by: Sander Land <sander.land@cognite.com>
Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com>
Co-authored-by: ulty4life <ulty4life@gmail.com>
Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com>
Co-authored-by: rzcp66 <jacob.minsky@gm.com>
2022-11-20 11:01:13 +01:00

961 lines
40 KiB
Python

"""isort:skip_file"""
# first, logging level lower
import os
import sys
os.environ["KCFG_KIVY_LOG_LEVEL"] = os.environ.get("KCFG_KIVY_LOG_LEVEL", "warning")
from kivy.utils import platform as kivy_platform
if kivy_platform == "win":
from ctypes import windll, c_int64
if hasattr(windll.user32, "SetProcessDpiAwarenessContext"):
windll.user32.SetProcessDpiAwarenessContext(c_int64(-4))
import kivy
kivy.require("2.0.0")
# next, icon
from katrain.core.utils import find_package_resource, PATHS
from kivy.config import Config
ICON = find_package_resource("katrain/img/icon.ico")
Config.set("kivy", "window_icon", ICON)
Config.set("input", "mouse", "mouse,multitouch_on_demand")
# next, certificates on package builds https://github.com/sanderland/katrain/issues/414
if getattr(sys, "frozen", False):
import ssl
if ssl.get_default_verify_paths().cafile is None and hasattr(sys, "_MEIPASS"):
os.environ["SSL_CERT_FILE"] = os.path.join(sys._MEIPASS, "certifi", "cacert.pem")
import re
import signal
import json
import threading
import traceback
from queue import Queue
import urllib3
import webbrowser
import time
import random
import glob
from kivy.base import ExceptionHandler, ExceptionManager
from kivy.app import App
from kivy.core.clipboard import Clipboard
from kivy.lang import Builder
from kivy.resources import resource_add_path
from kivy.uix.popup import Popup
from kivy.uix.screenmanager import Screen
from kivy.core.window import Window
from kivy.uix.widget import Widget
from kivy.resources import resource_find
from kivy.properties import NumericProperty, ObjectProperty, StringProperty
from kivy.clock import Clock
from kivy.metrics import dp
from katrain.core.ai import generate_ai_move
from katrain.core.lang import DEFAULT_LANGUAGE, i18n
from katrain.core.constants import (
OUTPUT_ERROR,
OUTPUT_KATAGO_STDERR,
OUTPUT_INFO,
OUTPUT_DEBUG,
OUTPUT_EXTRA_DEBUG,
MODE_ANALYZE,
HOMEPAGE,
VERSION,
STATUS_ERROR,
STATUS_INFO,
PLAYING_NORMAL,
PLAYER_HUMAN,
SGF_INTERNAL_COMMENTS_MARKER,
MODE_PLAY,
DATA_FOLDER,
AI_DEFAULT,
)
from katrain.gui.popups import (
ConfigTeacherPopup,
ConfigTimerPopup,
I18NPopup,
SaveSGFPopup,
ContributePopup,
EngineRecoveryPopup,
)
from katrain.gui.sound import play_sound
from katrain.core.base_katrain import KaTrainBase
from katrain.core.engine import KataGoEngine
from katrain.core.contribute_engine import KataGoContributeEngine
from katrain.core.game import Game, IllegalMoveException, KaTrainSGF, BaseGame
from katrain.core.sgf_parser import Move, ParseError
from katrain.gui.popups import ConfigPopup, LoadSGFPopup, NewGamePopup, ConfigAIPopup
from katrain.gui.theme import Theme
from kivymd.app import MDApp
# used in kv
from katrain.gui.kivyutils import *
from katrain.gui.widgets import MoveTree, I18NFileBrowser, SelectionSlider, ScoreGraph # noqa F401
from katrain.gui.badukpan import AnalysisControls, BadukPanControls, BadukPanWidget # noqa F401
from katrain.gui.controlspanel import ControlsPanel # noqa F401
class KaTrainGui(Screen, KaTrainBase):
"""Top level class responsible for tying everything together"""
zen = NumericProperty(0)
controls = ObjectProperty(None)
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.engine = None
self.contributing = False
self.new_game_popup = None
self.fileselect_popup = None
self.config_popup = None
self.ai_settings_popup = None
self.teacher_settings_popup = None
self.timer_settings_popup = None
self.contribute_popup = None
self.pondering = False
self.animate_contributing = False
self.message_queue = Queue()
self.last_key_down = None
self.last_focus_event = 0
def log(self, message, level=OUTPUT_INFO):
super().log(message, level)
if level == OUTPUT_KATAGO_STDERR and "ERROR" not in self.controls.status.text:
if self.contributing:
self.controls.set_status(message, STATUS_INFO)
elif "starting" in message.lower():
self.controls.set_status("KataGo engine starting...", STATUS_INFO)
elif message.startswith("Tuning"):
self.controls.set_status(
"KataGo is tuning settings for first startup, please wait." + message, STATUS_INFO
)
return
elif "ready" in message.lower():
self.controls.set_status("KataGo engine ready.", STATUS_INFO)
if (
level == OUTPUT_ERROR
or (level == OUTPUT_KATAGO_STDERR and "error" in message.lower() and "tuning" not in message.lower())
) and getattr(self, "controls", None):
self.controls.set_status(f"ERROR: {message}", STATUS_ERROR)
def handle_animations(self, *_args):
if self.contributing and self.animate_contributing:
self.engine.advance_showing_game()
if (self.contributing and self.animate_contributing) or self.pondering:
self.board_controls.engine_status_pondering += 5
else:
self.board_controls.engine_status_pondering = -1
@property
def play_analyze_mode(self):
return self.play_mode.mode
def toggle_continuous_analysis(self, quiet=False):
if self.contributing:
self.animate_contributing = not self.animate_contributing
else:
if self.pondering:
self.controls.set_status("", STATUS_INFO)
elif not quiet: # See #549
Clock.schedule_once(self.analysis_controls.hints.activate, 0)
self.pondering = not self.pondering
self.update_state()
def start(self):
if self.engine:
return
self.board_gui.trainer_config = self.config("trainer")
self.engine = KataGoEngine(self, self.config("engine"))
threading.Thread(target=self._message_loop_thread, daemon=True).start()
sgf_args = [
f
for f in sys.argv[1:]
if os.path.isfile(f) and any(f.lower().endswith(ext) for ext in ["sgf", "ngf", "gib"])
]
if sgf_args:
self.load_sgf_file(sgf_args[0], fast=True, rewind=True)
else:
self._do_new_game()
Clock.schedule_interval(self.handle_animations, 0.1)
Window.request_keyboard(None, self, "").bind(on_key_down=self._on_keyboard_down, on_key_up=self._on_keyboard_up)
def set_focus_event(*args):
self.last_focus_event = time.time()
MDApp.get_running_app().root_window.bind(focus=set_focus_event)
def update_gui(self, cn, redraw_board=False):
# Handle prisoners and next player display
prisoners = self.game.prisoner_count
top, bot = [w.__self__ for w in self.board_controls.circles] # no weakref
if self.next_player_info.player == "W":
top, bot = bot, top
self.controls.players["W"].active = True
self.controls.players["B"].active = False
else:
self.controls.players["W"].active = False
self.controls.players["B"].active = True
self.board_controls.mid_circles_container.clear_widgets()
self.board_controls.mid_circles_container.add_widget(bot)
self.board_controls.mid_circles_container.add_widget(top)
self.controls.players["W"].captures = prisoners["W"]
self.controls.players["B"].captures = prisoners["B"]
# update engine status dot
if not self.engine or not self.engine.katago_process or self.engine.katago_process.poll() is not None:
self.board_controls.engine_status_col = Theme.ENGINE_DOWN_COLOR
elif self.engine.is_idle():
self.board_controls.engine_status_col = Theme.ENGINE_READY_COLOR
else:
self.board_controls.engine_status_col = Theme.ENGINE_BUSY_COLOR
self.board_controls.queries_remaining = self.engine.queries_remaining()
# redraw board/stones
if redraw_board:
self.board_gui.draw_board()
self.board_gui.redraw_board_contents_trigger()
self.controls.update_evaluation()
self.controls.update_timer(1)
# update move tree
self.controls.move_tree.current_node = self.game.current_node
def update_state(self, redraw_board=False): # redirect to message queue thread
self("update_state", redraw_board=redraw_board)
def _do_update_state(
self, redraw_board=False
): # is called after every message and on receiving analyses and config changes
# AI and Trainer/auto-undo handlers
if not self.game or not self.game.current_node:
return
cn = self.game.current_node
if not self.contributing:
last_player, next_player = self.players_info[cn.player], self.players_info[cn.next_player]
if self.play_analyze_mode == MODE_PLAY and self.nav_drawer.state != "open" and self.popup_open is None:
points_lost = cn.points_lost
if (
last_player.human
and cn.analysis_complete
and points_lost is not None
and points_lost > self.config("trainer/eval_thresholds")[-4]
):
self.play_mistake_sound(cn)
teaching_undo = cn.player and last_player.being_taught and cn.parent
if (
teaching_undo
and cn.analysis_complete
and cn.parent.analysis_complete
and not cn.children
and not self.game.end_result
):
self.game.analyze_undo(cn) # not via message loop
if (
cn.analysis_complete
and next_player.ai
and not cn.children
and not self.game.end_result
and not (teaching_undo and cn.auto_undo is None)
): # cn mismatch stops this if undo fired. avoid message loop here or fires repeatedly.
self._do_ai_move(cn)
Clock.schedule_once(self._play_stone_sound, 0.25)
if self.engine:
if self.pondering:
self.game.analyze_extra("ponder")
else:
self.engine.stop_pondering()
Clock.schedule_once(lambda _dt: self.update_gui(cn, redraw_board=redraw_board), -1) # trigger?
def update_player(self, bw, **kwargs):
super().update_player(bw, **kwargs)
if self.game:
sgf_name = self.game.root.get_property("P" + bw)
self.players_info[bw].name = None if not sgf_name or SGF_INTERNAL_COMMENTS_MARKER in sgf_name else sgf_name
if self.controls:
self.controls.update_players()
self.update_state()
for player_setup_block in PlayerSetupBlock.INSTANCES:
player_setup_block.update_player_info(bw, self.players_info[bw])
def set_note(self, note):
self.game.current_node.note = note
# The message loop is here to make sure moves happen in the right order, and slow operations don't hang the GUI
def _message_loop_thread(self):
while True:
game, msg, args, kwargs = self.message_queue.get()
try:
self.log(f"Message Loop Received {msg}: {args} for Game {game}", OUTPUT_EXTRA_DEBUG)
if game != self.game.game_id:
self.log(
f"Message skipped as it is outdated (current game is {self.game.game_id}", OUTPUT_EXTRA_DEBUG
)
continue
msg = msg.replace("-", "_")
if self.contributing:
if msg not in [
"katago_contribute",
"redo",
"undo",
"update_state",
"save_game",
"find_mistake",
]:
self.controls.set_status(
i18n._("gui-locked").format(action=msg), STATUS_INFO, check_level=False
)
continue
fn = getattr(self, f"_do_{msg}")
fn(*args, **kwargs)
if msg != "update_state":
self._do_update_state()
except Exception as exc:
self.log(f"Exception in processing message {msg} {args}: {exc}", OUTPUT_ERROR)
traceback.print_exc()
def __call__(self, message, *args, **kwargs):
if self.game:
if message.endswith("popup"): # gui code needs to run in main kivy thread.
if self.contributing and "save" not in message and message != "contribute-popup":
self.controls.set_status(
i18n._("gui-locked").format(action=message), STATUS_INFO, check_level=False
)
return
fn = getattr(self, f"_do_{message.replace('-', '_')}")
Clock.schedule_once(lambda _dt: fn(*args, **kwargs), -1)
else: # game related actions
self.message_queue.put([self.game.game_id, message, args, kwargs])
def _do_new_game(self, move_tree=None, analyze_fast=False, sgf_filename=None):
self.pondering = False
mode = self.play_analyze_mode
if (move_tree is not None and mode == MODE_PLAY) or (move_tree is None and mode == MODE_ANALYZE):
self.play_mode.switch_ui_mode() # for new game, go to play, for loaded, analyze
self.board_gui.animating_pv = None
self.board_gui.reset_rotation()
self.engine.on_new_game() # clear queries
self.game = Game(
self,
self.engine,
move_tree=move_tree,
analyze_fast=analyze_fast or not move_tree,
sgf_filename=sgf_filename,
)
for bw, player_info in self.players_info.items():
player_info.sgf_rank = self.game.root.get_property(bw + "R")
player_info.calculated_rank = None
if sgf_filename is not None: # load game->no ai player
player_info.player_type = PLAYER_HUMAN
player_info.player_subtype = PLAYING_NORMAL
self.update_player(bw, player_type=player_info.player_type, player_subtype=player_info.player_subtype)
self.controls.graph.initialize_from_game(self.game.root)
self.update_state(redraw_board=True)
def _do_katago_contribute(self):
if self.contributing and not self.engine.server_error and self.engine.katago_process is not None:
return
self.contributing = self.animate_contributing = True # special mode
if self.play_analyze_mode == MODE_PLAY: # switch to analysis view
self.play_mode.switch_ui_mode()
self.pondering = False
self.board_gui.animating_pv = None
for bw, player_info in self.players_info.items():
self.update_player(bw, player_type=PLAYER_AI, player_subtype=AI_DEFAULT)
self.engine.shutdown(finish=False)
self.engine = KataGoContributeEngine(self)
self.game = BaseGame(self)
def _do_insert_mode(self, mode="toggle"):
self.game.set_insert_mode(mode)
if self.play_analyze_mode != MODE_ANALYZE:
self.play_mode.switch_ui_mode()
def _do_ai_move(self, node=None):
if node is None or self.game.current_node == node:
mode = self.next_player_info.strategy
settings = self.config(f"ai/{mode}")
if settings is not None:
generate_ai_move(self.game, mode, settings)
else:
self.log(f"AI Mode {mode} not found!", OUTPUT_ERROR)
def _do_undo(self, n_times=1):
if n_times == "smart":
n_times = 1
if self.play_analyze_mode == MODE_PLAY and self.last_player_info.ai and self.next_player_info.human:
n_times = 2
self.board_gui.animating_pv = None
self.game.undo(n_times)
def _do_reset_analysis(self):
self.game.reset_current_analysis()
def _do_resign(self):
self.game.current_node.end_state = f"{self.game.current_node.player}+R"
def _do_redo(self, n_times=1):
self.board_gui.animating_pv = None
self.game.redo(n_times)
def _do_rotate(self):
self.board_gui.rotate_gridpos()
def _do_find_mistake(self, fn="redo"):
self.board_gui.animating_pv = None
getattr(self.game, fn)(9999, stop_on_mistake=self.config("trainer/eval_thresholds")[-4])
def _do_switch_branch(self, *args):
self.board_gui.animating_pv = None
self.controls.move_tree.switch_branch(*args)
def _play_stone_sound(self, _dt=None):
play_sound(random.choice(Theme.STONE_SOUNDS))
def _do_play(self, coords):
self.board_gui.animating_pv = None
try:
old_prisoner_count = self.game.prisoner_count["W"] + self.game.prisoner_count["B"]
self.game.play(Move(coords, player=self.next_player_info.player))
if old_prisoner_count < self.game.prisoner_count["W"] + self.game.prisoner_count["B"]:
play_sound(Theme.CAPTURING_SOUND)
elif not self.game.current_node.is_pass:
self._play_stone_sound()
except IllegalMoveException as e:
self.controls.set_status(f"Illegal Move: {str(e)}", STATUS_ERROR)
def _do_analyze_extra(self, mode, **kwargs):
self.game.analyze_extra(mode, **kwargs)
def _do_selfplay_setup(self, until_move, target_b_advantage=None):
self.game.selfplay(int(until_move) if isinstance(until_move, float) else until_move, target_b_advantage)
def _do_select_box(self):
self.controls.set_status(i18n._("analysis:region:start"), STATUS_INFO)
self.board_gui.selecting_region_of_interest = True
def _do_new_game_popup(self):
self.controls.timer.paused = True
if not self.new_game_popup:
self.new_game_popup = I18NPopup(
title_key="New Game title", size=[dp(800), dp(900)], content=NewGamePopup(self)
).__self__
self.new_game_popup.content.popup = self.new_game_popup
self.new_game_popup.open()
self.new_game_popup.content.update_from_current_game()
def _do_timer_popup(self):
self.controls.timer.paused = True
if not self.timer_settings_popup:
self.timer_settings_popup = I18NPopup(
title_key="timer settings", size=[dp(600), dp(500)], content=ConfigTimerPopup(self)
).__self__
self.timer_settings_popup.content.popup = self.timer_settings_popup
self.timer_settings_popup.open()
def _do_teacher_popup(self):
self.controls.timer.paused = True
if not self.teacher_settings_popup:
self.teacher_settings_popup = I18NPopup(
title_key="teacher settings", size=[dp(800), dp(825)], content=ConfigTeacherPopup(self)
).__self__
self.teacher_settings_popup.content.popup = self.teacher_settings_popup
self.teacher_settings_popup.open()
def _do_config_popup(self):
self.controls.timer.paused = True
if not self.config_popup:
self.config_popup = I18NPopup(
title_key="general settings title", size=[dp(1200), dp(950)], content=ConfigPopup(self)
).__self__
self.config_popup.content.popup = self.config_popup
self.config_popup.title += ": " + self.config_file
self.config_popup.open()
def _do_contribute_popup(self):
if not self.contribute_popup:
self.contribute_popup = I18NPopup(
title_key="contribute settings title", size=[dp(1100), dp(800)], content=ContributePopup(self)
).__self__
self.contribute_popup.content.popup = self.contribute_popup
self.contribute_popup.open()
def _do_ai_popup(self):
self.controls.timer.paused = True
if not self.ai_settings_popup:
self.ai_settings_popup = I18NPopup(
title_key="ai settings", size=[dp(750), dp(750)], content=ConfigAIPopup(self)
).__self__
self.ai_settings_popup.content.popup = self.ai_settings_popup
self.ai_settings_popup.open()
def _do_engine_recovery_popup(self, error_message, code):
current_open = self.popup_open
if current_open and isinstance(current_open.content, EngineRecoveryPopup):
self.log(f"Not opening engine recovery popup with {error_message} as one is already open", OUTPUT_DEBUG)
return
popup = I18NPopup(
title_key="engine recovery",
size=[dp(600), dp(700)],
content=EngineRecoveryPopup(self, error_message=error_message, code=code),
).__self__
popup.content.popup = popup
popup.open()
def _do_tsumego_frame(self, ko, margin):
from katrain.core.tsumego_frame import tsumego_frame_from_katrain_game
if not self.game.stones:
return
black_to_play_p = self.next_player_info.player == "B"
node, analysis_region = tsumego_frame_from_katrain_game(
self.game, self.game.komi, black_to_play_p, ko_p=ko, margin=margin
)
self.game.set_current_node(node)
if self.play_mode.mode == MODE_PLAY:
self.play_mode.switch_ui_mode() # go to analysis mode
if analysis_region:
flattened_region = [
analysis_region[0][1],
analysis_region[0][0],
analysis_region[1][1],
analysis_region[1][0],
]
self.game.set_region_of_interest(flattened_region)
node.analyze(self.game.engines[node.next_player])
self.update_state(redraw_board=True)
def play_mistake_sound(self, node):
if self.config("timer/sound") and node.played_mistake_sound is None and Theme.MISTAKE_SOUNDS:
node.played_mistake_sound = True
play_sound(random.choice(Theme.MISTAKE_SOUNDS))
def load_sgf_file(self, file, fast=False, rewind=True):
if self.contributing:
return
try:
file = os.path.abspath(file)
move_tree = KaTrainSGF.parse_file(file)
except (ParseError, FileNotFoundError) as e:
self.log(i18n._("Failed to load SGF").format(error=e), OUTPUT_ERROR)
return
self._do_new_game(move_tree=move_tree, analyze_fast=fast, sgf_filename=file)
if not rewind:
self.game.redo(999)
def _do_analyze_sgf_popup(self):
if not self.fileselect_popup:
popup_contents = LoadSGFPopup(self)
popup_contents.filesel.path = os.path.abspath(os.path.expanduser(self.config("general/sgf_load", ".")))
self.fileselect_popup = I18NPopup(
title_key="load sgf title", size=[dp(1200), dp(800)], content=popup_contents
).__self__
def readfile(*_args):
filename = popup_contents.filesel.filename
self.fileselect_popup.dismiss()
path, file = os.path.split(filename)
if path != self.config("general/sgf_load"):
self.log(f"Updating sgf load path default to {path}", OUTPUT_DEBUG)
self._config["general"]["sgf_load"] = path
popup_contents.update_config(False)
self.save_config("general")
self.load_sgf_file(filename, popup_contents.fast.active, popup_contents.rewind.active)
popup_contents.filesel.on_success = readfile
popup_contents.filesel.on_submit = readfile
self.fileselect_popup.open()
self.fileselect_popup.content.filesel.ids.list_view._trigger_update()
def _do_save_game(self, filename=None):
filename = filename or self.game.sgf_filename
if not filename:
return self("save-game-as-popup")
try:
msg = self.game.write_sgf(filename)
self.log(msg, OUTPUT_INFO)
self.controls.set_status(msg, STATUS_INFO, check_level=False)
except Exception as e:
self.log(f"Failed to save SGF to {filename}: {e}", OUTPUT_ERROR)
def _do_save_game_as_popup(self):
popup_contents = SaveSGFPopup(suggested_filename=self.game.generate_filename())
save_game_popup = I18NPopup(
title_key="save sgf title", size=[dp(1200), dp(800)], content=popup_contents
).__self__
def readfile(*_args):
filename = popup_contents.filesel.filename
if not filename.lower().endswith(".sgf"):
filename += ".sgf"
save_game_popup.dismiss()
path, file = os.path.split(filename.strip())
if not path:
path = popup_contents.filesel.path # whatever dir is shown
if path != self.config("general/sgf_save"):
self.log(f"Updating sgf save path default to {path}", OUTPUT_DEBUG)
self._config["general"]["sgf_save"] = path
self.save_config("general")
self._do_save_game(os.path.join(path, file))
popup_contents.filesel.on_success = readfile
popup_contents.filesel.on_submit = readfile
save_game_popup.open()
def load_sgf_from_clipboard(self):
clipboard = Clipboard.paste()
if not clipboard:
self.controls.set_status("Ctrl-V pressed but clipboard is empty.", STATUS_INFO)
return
url_match = re.match(r"(?P<url>https?://[^\s]+)", clipboard)
if url_match:
self.log("Recognized url: " + url_match.group(), OUTPUT_INFO)
http = urllib3.PoolManager()
response = http.request("GET", url_match.group())
clipboard = response.data.decode("utf-8")
try:
move_tree = KaTrainSGF.parse_sgf(clipboard)
except Exception as exc:
self.controls.set_status(
i18n._("Failed to import from clipboard").format(error=exc, contents=clipboard[:50]), STATUS_INFO
)
return
move_tree.nodes_in_tree[-1].analyze(
self.engine, analyze_fast=False
) # speed up result for looking at end of game
self._do_new_game(move_tree=move_tree, analyze_fast=True)
self("redo", 9999)
self.log("Imported game from clipboard.", OUTPUT_INFO)
def on_touch_up(self, touch):
if touch.is_mouse_scrolling:
touching_board = self.board_gui.collide_point(*touch.pos) or self.board_controls.collide_point(*touch.pos)
touching_control_nonscroll = self.controls.collide_point(
*touch.pos
) and not self.controls.notes_panel.collide_point(*touch.pos)
if self.board_gui.animating_pv is not None and touching_board:
if touch.button == "scrollup":
self.board_gui.adjust_animate_pv_index(1)
elif touch.button == "scrolldown":
self.board_gui.adjust_animate_pv_index(-1)
elif touching_board or touching_control_nonscroll: # scroll through moves
if touch.button == "scrollup":
self("redo")
elif touch.button == "scrolldown":
self("undo")
return super().on_touch_up(touch)
@property
def shortcuts(self):
return {
k: v
for ks, v in [
(Theme.KEY_ANALYSIS_CONTROLS_SHOW_CHILDREN, self.analysis_controls.show_children),
(Theme.KEY_ANALYSIS_CONTROLS_EVAL, self.analysis_controls.eval),
(Theme.KEY_ANALYSIS_CONTROLS_HINTS, self.analysis_controls.hints),
(Theme.KEY_ANALYSIS_CONTROLS_OWNERSHIP, self.analysis_controls.ownership),
(Theme.KEY_ANALYSIS_CONTROLS_POLICY, self.analysis_controls.policy),
(Theme.KEY_AI_MOVE, ("ai-move",)),
(Theme.KEY_ANALYZE_EXTRA_EXTRA, ("analyze-extra", "extra")),
(Theme.KEY_ANALYZE_EXTRA_EQUALIZE, ("analyze-extra", "equalize")),
(Theme.KEY_ANALYZE_EXTRA_SWEEP, ("analyze-extra", "sweep")),
(Theme.KEY_ANALYZE_EXTRA_ALTERNATIVE, ("analyze-extra", "alternative")),
(Theme.KEY_SELECT_BOX, ("select-box",)),
(Theme.KEY_RESET_ANALYSIS, ("reset-analysis",)),
(Theme.KEY_INSERT_MODE, ("insert-mode",)),
(Theme.KEY_PASS, ("play", None)),
(Theme.KEY_SELFPLAY_TO_END, ("selfplay-setup", "end", None)),
(Theme.KEY_NAV_PREV_BRANCH, ("undo", "branch")),
(Theme.KEY_NAV_BRANCH_DOWN, ("switch-branch", 1)),
(Theme.KEY_NAV_BRANCH_UP, ("switch-branch", -1)),
(Theme.KEY_TIMER_POPUP, ("timer-popup",)),
(Theme.KEY_TEACHER_POPUP, ("teacher-popup",)),
(Theme.KEY_AI_POPUP, ("ai-popup",)),
(Theme.KEY_CONFIG_POPUP, ("config-popup",)),
(Theme.KEY_CONTRIBUTE_POPUP, ("contribute-popup",)),
(Theme.KEY_STOP_ANALYSIS, ("analyze-extra", "stop")),
]
for k in (ks if isinstance(ks, list) else [ks])
}
@property
def popup_open(self) -> Popup:
app = App.get_running_app()
if app:
first_child = app.root_window.children[0]
return first_child if isinstance(first_child, Popup) else None
def _on_keyboard_down(self, _keyboard, keycode, _text, modifiers):
self.last_key_down = keycode
ctrl_pressed = "ctrl" in modifiers or ("meta" in modifiers and kivy_platform == "macosx")
shift_pressed = "shift" in modifiers
if self.controls.note.focus:
return # when making notes, don't allow keyboard shortcuts
popup = self.popup_open
if popup:
if keycode[1] in [
Theme.KEY_DEEPERANALYSIS_POPUP,
Theme.KEY_REPORT_POPUP,
Theme.KEY_TIMER_POPUP,
Theme.KEY_TEACHER_POPUP,
Theme.KEY_AI_POPUP,
Theme.KEY_CONFIG_POPUP,
Theme.KEY_TSUMEGO_FRAME,
Theme.KEY_CONTRIBUTE_POPUP,
]: # switch between popups
popup.dismiss()
return
elif keycode[1] in Theme.KEY_SUBMIT_POPUP:
fn = getattr(popup.content, "on_submit", None)
if fn:
fn()
return
else:
return
if self.contributing:
if keycode[1] == Theme.KEY_STOP_CONTRIBUTING:
self.engine.graceful_shutdown()
return
elif keycode[1] in Theme.KEY_PAUSE_CONTRIBUTE:
self.engine.pause()
return
if keycode[1] == Theme.KEY_TOGGLE_CONTINUOUS_ANALYSIS:
self.toggle_continuous_analysis(quiet=shift_pressed)
elif keycode[1] == Theme.KEY_TOGGLE_COORDINATES:
self.board_gui.toggle_coordinates()
elif keycode[1] in Theme.KEY_PAUSE_TIMER and not ctrl_pressed:
self.controls.timer.paused = not self.controls.timer.paused
elif keycode[1] in Theme.KEY_ZEN:
self.zen = (self.zen + 1) % 3
elif keycode[1] in Theme.KEY_NAV_PREV:
self("undo", 1 + shift_pressed * 9 + ctrl_pressed * 9999)
elif keycode[1] in Theme.KEY_NAV_NEXT:
self("redo", 1 + shift_pressed * 9 + ctrl_pressed * 9999)
elif keycode[1] == Theme.KEY_NAV_GAME_START:
self("undo", 9999)
elif keycode[1] == Theme.KEY_NAV_GAME_END:
self("redo", 9999)
elif keycode[1] == Theme.KEY_MOVE_TREE_MAKE_SELECTED_NODE_MAIN_BRANCH:
self.controls.move_tree.make_selected_node_main_branch()
elif keycode[1] == Theme.KEY_NAV_MISTAKE and not ctrl_pressed:
self("find-mistake", "undo" if shift_pressed else "redo")
elif keycode[1] == Theme.KEY_MOVE_TREE_DELETE_SELECTED_NODE and ctrl_pressed:
self.controls.move_tree.delete_selected_node()
elif keycode[1] == Theme.KEY_MOVE_TREE_TOGGLE_SELECTED_NODE_COLLAPSE and not ctrl_pressed:
self.controls.move_tree.toggle_selected_node_collapse()
elif keycode[1] == Theme.KEY_NEW_GAME and ctrl_pressed:
self("new-game-popup")
elif keycode[1] == Theme.KEY_LOAD_GAME and ctrl_pressed:
self("analyze-sgf-popup")
elif keycode[1] == Theme.KEY_SAVE_GAME and ctrl_pressed:
self("save-game")
elif keycode[1] == Theme.KEY_SAVE_GAME_AS and ctrl_pressed:
self("save-game-as-popup")
elif keycode[1] == Theme.KEY_COPY and ctrl_pressed:
Clipboard.copy(self.game.root.sgf())
self.controls.set_status(i18n._("Copied SGF to clipboard."), STATUS_INFO)
elif keycode[1] == Theme.KEY_PASTE and ctrl_pressed:
self.load_sgf_from_clipboard()
elif keycode[1] == Theme.KEY_NAV_PREV_BRANCH and shift_pressed:
self("undo", "main-branch")
elif keycode[1] == Theme.KEY_DEEPERANALYSIS_POPUP:
self.analysis_controls.dropdown.open_game_analysis_popup()
elif keycode[1] == Theme.KEY_TSUMEGO_FRAME:
self.analysis_controls.dropdown.open_tsumego_frame_popup()
elif keycode[1] == Theme.KEY_REPORT_POPUP:
self.analysis_controls.dropdown.open_report_popup()
elif keycode[1] == "f10" and self.debug_level >= OUTPUT_EXTRA_DEBUG:
import yappi
yappi.set_clock_type("cpu")
yappi.start()
self.log("starting profiler", OUTPUT_ERROR)
elif keycode[1] == "f11" and self.debug_level >= OUTPUT_EXTRA_DEBUG:
import time
import yappi
stats = yappi.get_func_stats()
filename = f"callgrind.{int(time.time())}.prof"
stats.save(filename, type="callgrind")
self.log(f"wrote profiling results to {filename}", OUTPUT_ERROR)
elif not ctrl_pressed:
shortcut = self.shortcuts.get(keycode[1])
if shortcut is not None:
if isinstance(shortcut, Widget):
shortcut.trigger_action(duration=0)
else:
self(*shortcut)
def _on_keyboard_up(self, _keyboard, keycode):
if keycode[1] in ["alt", "tab"]:
Clock.schedule_once(lambda *_args: self._single_key_action(keycode), 0.05)
def _single_key_action(self, keycode):
if (
self.controls.note.focus
or self.popup_open
or keycode != self.last_key_down
or time.time() - self.last_focus_event < 0.2 # this is here to prevent alt-tab from firing alt or tab
):
return
if keycode[1] == "alt":
self.nav_drawer.set_state("toggle")
elif keycode[1] == "tab":
self.play_mode.switch_ui_mode()
class KaTrainApp(MDApp):
gui = ObjectProperty(None)
language = StringProperty(DEFAULT_LANGUAGE)
def __init__(self):
super().__init__()
def build(self):
self.icon = ICON # how you're supposed to set an icon
self.title = f"KaTrain v{VERSION}"
self.theme_cls.theme_style = "Dark"
self.theme_cls.primary_palette = "Gray"
self.theme_cls.primary_hue = "200"
kv_file = find_package_resource("katrain/gui.kv")
popup_kv_file = find_package_resource("katrain/popups.kv")
resource_add_path(PATHS["PACKAGE"] + "/fonts")
resource_add_path(PATHS["PACKAGE"] + "/sounds")
resource_add_path(PATHS["PACKAGE"] + "/img")
resource_add_path(os.path.abspath(os.path.expanduser(DATA_FOLDER))) # prefer resources in .katrain
theme_files = glob.glob(os.path.join(os.path.expanduser(DATA_FOLDER), "theme*.json"))
for theme_file in sorted(theme_files):
try:
with open(theme_file) as f:
theme_overrides = json.load(f)
for k, v in theme_overrides.items():
setattr(Theme, k, v)
print(f"[{theme_file}] Found theme override {k} = {v}")
except Exception as e: # noqa E722
print(f"Failed to load theme file {theme_file}: {e}")
Theme.DEFAULT_FONT = resource_find(Theme.DEFAULT_FONT)
Builder.load_file(kv_file)
Window.bind(on_request_close=self.on_request_close)
Window.bind(on_dropfile=lambda win, file: self.gui.load_sgf_file(file.decode("utf8")))
self.gui = KaTrainGui()
Builder.load_file(popup_kv_file)
win_left = win_top = win_size = None
if self.gui.config("ui_state/restoresize", True):
win_size = self.gui.config("ui_state/size", [])
win_left = self.gui.config("ui_state/left", None)
win_top = self.gui.config("ui_state/top", None)
if not win_size:
window_scale_fac = 1
try:
from screeninfo import get_monitors
for m in get_monitors():
window_scale_fac = min(window_scale_fac, (m.height - 100) / 1000, (m.width - 100) / 1300)
except Exception as e:
window_scale_fac = 0.85
win_size = [1300 * window_scale_fac, 1000 * window_scale_fac]
self.gui.log(f"Setting window size to {win_size} and position to {[win_left, win_top]}", OUTPUT_DEBUG)
Window.size = (win_size[0], win_size[1])
if win_left is not None and win_top is not None:
Window.left = win_left
Window.top = win_top
return self.gui
def on_language(self, _instance, language):
self.gui.log(f"Switching language to {language}", OUTPUT_INFO)
i18n.switch_lang(language)
self.gui._config["general"]["lang"] = language
self.gui.save_config()
if self.gui.game:
self.gui.update_state()
self.gui.controls.set_status("", STATUS_INFO)
def webbrowser(self, site_key):
websites = {
"homepage": HOMEPAGE + "#manual",
"support": HOMEPAGE + "#support",
"contribute:signup": "http://katagotraining.org/accounts/signup/",
"engine:help": HOMEPAGE + "/blob/master/ENGINE.md",
}
if site_key in websites:
webbrowser.open(websites[site_key])
def on_start(self):
self.language = self.gui.config("general/lang")
self.gui.start()
def on_request_close(self, *_args, source=None):
if source == "keyboard":
return True # do not close on esc
if getattr(self, "gui", None):
self.gui.play_mode.save_ui_state()
self.gui._config["ui_state"]["size"] = list(Window._size)
self.gui._config["ui_state"]["top"] = Window.top
self.gui._config["ui_state"]["left"] = Window.left
self.gui.save_config("ui_state")
if self.gui.engine:
self.gui.engine.shutdown(finish=None)
def signal_handler(self, _signal, _frame):
if self.gui.debug_level >= OUTPUT_DEBUG:
print("TRACEBACKS")
for threadId, stack in sys._current_frames().items():
print(f"\n# ThreadID: {threadId}")
for filename, lineno, name, line in traceback.extract_stack(stack):
print(f"\tFile: {filename}, line {lineno}, in {name}")
if line:
print(f"\t\t{line.strip()}")
self.stop()
def run_app():
class CrashHandler(ExceptionHandler):
def handle_exception(self, inst):
ex_type, ex, tb = sys.exc_info()
trace = "".join(traceback.format_tb(tb))
app = MDApp.get_running_app()
if app and app.gui:
app.gui.log(
f"Exception {inst.__class__.__name__}: {', '.join(repr(a) for a in inst.args)}\n{trace}",
OUTPUT_ERROR,
)
else:
print(f"Exception {inst.__class__}: {inst.args}\n{trace}")
return ExceptionManager.PASS
ExceptionManager.add_handler(CrashHandler())
app = KaTrainApp()
signal.signal(signal.SIGINT, app.signal_handler)
app.run()
if __name__ == "__main__":
run_app()