* add numpy * fix rotation on new game * fix wide root zero * edit INSTALL.md * force hints on only if starting pondering * readme * edit README.md * Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Prevents blurry Kivy windows on high dpi displays. Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Use kivy.platform instead of the platform package. * Fix bug when the board size is not square. * Set log level back to "warning" (was changed by mistake in a previous commit). * change pyinstaller icon file paths from fully qualified to relative, pointing to the ico file in the repository * add VSVersionInfo metadata to Windows executable file from PyInstaller * replace importLib modules with path modification and regular imports * Initial code for analysis in move range (not working yet). * Initial working code for move range analysis. Work in progress, i18n not done. * Initial working code for move range analysis. Work in progress, i18n not done. * Get rid of unnecessary code for getting dialog subwidgets. * Implemented greyed-out inputs when the move range checkbox is not selected. * Fix spacing which was changed by accident. * edit katrain/popups.kv, edit katrain/gui/popups.py * Fix invocation of game analysis. * Added i18n for the move range analysis. i18n done for Russian. * TODO removed for Russian. * Translated remaining Russian strings which were TODO:. * French strings for move range analysis. * Change the way analyze_extra is called when move range is specified. * scale=0 turns off * allow 3.10 * edit .github/workflows/test.yaml * Blended territory display (#556) * Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Prevents blurry Kivy windows on high dpi displays. Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Prevents blurry Kivy windows on high dpi displays. Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista). Reference: https://stackoverflow.com/questions/71704354/kivy-app-is-blurry-on-windows-with-high-resolution-screen * Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games. Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty. * Fixed bug: blended territory display does not work with rotation. * Revert "Prevents blurry Kivy windows on high dpi displays." This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242. * Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)." This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2. * Changed territory display to be smoothly blended, for player expected territories and for loss in teaching games. Added an ownership mark to stones while displaying territory; the color of the mark indicates expected ownership, and the size of the mark is proportional to certainty. Rebased blended territory display on the 1.12 branch. * Fixed bug: blended territory display does not work with rotation. Fixed for non-square board and rebased. * Revert "Prevents blurry Kivy windows on high dpi displays." This reverts commit 1cff741e3f7b6bcd8fe7d25cdc9a3fddbcaea242. * Revert "Check that the platform is Windows, and the user32 dll has the SetProcessDpiAwarenessContext function (should exist for all versions >= Vista)." This reverts commit c9ae4f6432efe566bed11eb4a9575b19df0a0db2. * Make blended territory work with non-square boards and their rotations. * Whitespace. * Make blended territory work with non-square boards and their rotations. * Change marks on stones from circles to squares. * Add Theme settings enabling different types of territory and stone marks displays. * Add Theme settings enabling different types of territory and stone marks displays. * Reformatted with black -l 120. * Documentation for territory display styles and themes. * Added acknowledgement for game used in screenshots. * spacing * Some cleanup of Theme variables. * Switch default mode back to "blended". * Added screenshot of blended style - weak stone marks. * Fix bold text. Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com> * fix test yaml * edit spec/file_version.py, edit katrain/core/game.py and 3 other changes * edit katrain/core/constants.py * Fixes and enhancements for the blended territory feature. (#564) * Fix newly placed stone getting transparency before ownership is updated. * Set black and white territory colors separately. * Try dimming board when territory display is active. * Change tint of the board when in territory estimate mode and style is "blended". * Fix bug when loading SGF with initial position setup. * Revert "Change tint of the board when in territory estimate mode and style is "blended"." This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f. * Marks on stone should be stone colors, not ownership colors - which look bad. * Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters. * Added gamma-correction to territory coloring. * Add acknowledgement for board texture. Co-authored-by: rzcp66 <jacob.minsky@gm.com> * Remove numpy (#570) * Fix newly placed stone getting transparency before ownership is updated. * Set black and white territory colors separately. * Try dimming board when territory display is active. * Change tint of the board when in territory estimate mode and style is "blended". * Fix bug when loading SGF with initial position setup. * Revert "Change tint of the board when in territory estimate mode and style is "blended"." This reverts commit d5b46c8966d02b8660a2fe88e4c8d882af43f51f. * Marks on stone should be stone colors, not ownership colors - which look bad. * Version with new board texture (wood6.jpg from https://github.com/waltheri/wgo.js/tree/master/textures) and changed territory color parameters. * Added gamma-correction to territory coloring. * Eliminates numpy; working version with rotation without numpy. * Fixed stuff related to hover content and board rotation. * Bug fix for roi selection without numpy. * Added comment for rot90 implementation with lists. * Use reversed() instead of [::-1] for clarity. Co-authored-by: rzcp66 <jacob.minsky@gm.com> * Fix region of interest display when board is rotated. (#572) * themes Co-authored-by: Sander Land <sander@chatdesk.com> Co-authored-by: Sander Land <sander.land@cognite.com> Co-authored-by: Jacob Minsky <jacob.minsky@gmail.com> Co-authored-by: ulty4life <ulty4life@gmail.com> Co-authored-by: Jacob Minsky <35696962+jacobm-tech@users.noreply.github.com> Co-authored-by: rzcp66 <jacob.minsky@gm.com>
224 lines
6.9 KiB
Python
224 lines
6.9 KiB
Python
def to_hexcol(kivycol):
|
|
return "#" + "".join(f"{round(c * 255):02x}" for c in kivycol[:3])
|
|
|
|
|
|
# basic colors
|
|
WHITE = [0.95, 0.95, 0.95, 1]
|
|
BLACK = [0.05, 0.05, 0.05, 1]
|
|
LIGHT_GREY = [0.7, 0.7, 0.7, 1]
|
|
GREY = [0.5, 0.5, 0.5, 1]
|
|
LIGHTER_GREY = [0.85, 0.85, 0.85, 1]
|
|
RED = [0.8, 0.1, 0.1, 1]
|
|
GREEN = [0.1, 0.8, 0.1, 1]
|
|
YELLOW = [0.8, 0.8, 0.1, 1]
|
|
ORANGE = [242 / 255, 96 / 255, 34 / 255, 1]
|
|
LIGHT_ORANGE = [1, 0.5, 0.25, 1]
|
|
BLUE = [0.3, 0.7, 0.9, 1]
|
|
|
|
|
|
class Theme:
|
|
# font
|
|
DEFAULT_FONT = "NotoSansCJKsc-Regular.otf"
|
|
INPUT_FONT_SIZE = 25 # sp
|
|
DESC_FONT_SIZE = 20 # sp
|
|
NOTES_FONT_SIZE = 18 # sp
|
|
|
|
# gui colors
|
|
BACKGROUND_COLOR = [36 / 255, 48 / 255, 62 / 255, 1]
|
|
BOX_BACKGROUND_COLOR = [46 / 255, 65 / 255, 88 / 255, 1]
|
|
LIGHTER_BACKGROUND_COLOR = [64 / 255, 85 / 255, 110 / 255, 1]
|
|
SCROLLBAR_COLOR = LIGHT_GREY
|
|
TEXT_COLOR = WHITE
|
|
SCORE_COLOR = BLUE # blue
|
|
WINRATE_COLOR = GREEN # green
|
|
POINTLOSS_COLOR = YELLOW # yellow
|
|
BUTTON_INACTIVE_COLOR = LIGHT_GREY
|
|
BUTTON_BORDER_COLOR = WHITE
|
|
BUTTON_TEXT_COLOR = WHITE
|
|
PAUSE_ACTIVE_COLOR = ORANGE
|
|
TIMER_TEXT_COLOR = GREEN
|
|
TIMER_TEXT_TIMEOUT_COLOR = ORANGE
|
|
CIRCLE_TEXT_COLORS = {"W": BLACK, "B": WHITE}
|
|
NOTES_TAB_FONT_COLOR = YELLOW
|
|
INFO_TAB_FONT_COLOR = WHITE
|
|
ERROR_BORDER_COLOR = RED
|
|
MENU_ITEM_FONT_COLOR = WHITE
|
|
MENU_ITEM_SHORTCUT_COLOR = LIGHT_GREY
|
|
PLAY_ANALYZE_TAB_COLOR = YELLOW
|
|
INPUT_FONT_COLOR = WHITE
|
|
MISTAKE_BUTTON_COLOR = [0.79, 0.06, 0.06, 1]
|
|
STAT_WORSE_COLOR = [0.8, 0.4, 0.2, 1]
|
|
STAT_BETTER_COLOR = [0.2, 0.5, 0.1, 1]
|
|
|
|
# gui spacing
|
|
RIGHT_PANEL_ASPECT_RATIO = 0.4 # W/H
|
|
CONTROLS_PANEL_ASPECT_RATIO = 13.5 # W/H
|
|
CONTROLS_PANEL_MIN_HEIGHT = 50
|
|
CONTROLS_PANEL_MAX_HEIGHT = 75 # dp
|
|
CP_SPACING = 6
|
|
CP_SMALL_SPACING = 3
|
|
CP_PADDING = 6
|
|
|
|
# textures
|
|
STONE_TEXTURE = {"B": "B_stone.png", "W": "W_stone.png"}
|
|
EVAL_DOT_TEXTURE = "dot.png"
|
|
LAST_MOVE_TEXTURE = "inner.png"
|
|
TOP_MOVE_TEXTURE = "topmove.png"
|
|
BOARD_TEXTURE = "board.png"
|
|
BOARD_TEXTURE = "wood6.jpg"
|
|
GRAPH_TEXTURE = "graph_bg.png"
|
|
# sounds
|
|
STONE_SOUNDS = [f"stone{i}.wav" for i in [1, 2, 3, 4, 5]]
|
|
CAPTURING_SOUND = "capturing.wav"
|
|
COUNTDOWN_SOUND = "countdownbeep.wav"
|
|
MINIMUM_TIME_PASSED_SOUND = "boing.wav"
|
|
MISTAKE_SOUNDS = []
|
|
|
|
# eval dots
|
|
EVAL_COLORS = {
|
|
"theme:normal": [
|
|
[0.447, 0.129, 0.42, 1],
|
|
[0.8, 0, 0, 1],
|
|
[0.9, 0.4, 0.1, 1],
|
|
[0.95, 0.95, 0, 1],
|
|
[0.67, 0.9, 0.18, 1],
|
|
[0.117, 0.588, 0, 1],
|
|
],
|
|
"theme:red-green-colourblind": [
|
|
[1, 0, 1, 1],
|
|
[1, 0, 0, 1],
|
|
[1, 0.5, 0, 1],
|
|
[1, 1, 0, 1],
|
|
[0, 1, 1, 1],
|
|
[0, 0, 1, 1],
|
|
],
|
|
}
|
|
|
|
EVAL_DOT_MAX_SIZE = 0.5
|
|
EVAL_DOT_MIN_SIZE = 0.25
|
|
|
|
# board theme
|
|
APPROX_BOARD_COLOR = [0.95, 0.75, 0.47, 1] # for drawing on top of / hiding what's under it
|
|
BOARD_COLOR_TINT = [1, 1, 1, 1] # multiplied by texture
|
|
|
|
HINT_TEXT_COLOR = BLACK
|
|
|
|
REGION_BORDER_COLOR = LIGHTER_BACKGROUND_COLOR
|
|
INSERT_BOARD_COLOR_TINT = [1, 1, 1, 0.6]
|
|
PASS_CIRCLE_COLOR = [0.45, 0.05, 0.45, 0.7]
|
|
PASS_CIRCLE_TEXT_COLOR = [0.85, 0.85, 0.85]
|
|
|
|
STONE_COLORS = {"B": BLACK, "W": WHITE}
|
|
NEXT_MOVE_DASH_CONTRAST_COLORS = {"B": LIGHTER_GREY, "W": GREY}
|
|
OUTLINE_COLORS = {"B": [0.3, 0.3, 0.3, 0.5], "W": [0.7, 0.7, 0.7, 0.5]}
|
|
PV_TEXT_COLORS = {"W": BLACK, "B": WHITE} # numbers in PV
|
|
|
|
# board
|
|
LINE_COLOR = [0, 0, 0, 1]
|
|
STARPOINT_SIZE = 0.1
|
|
BOARD_COLOR = [0.85, 0.68, 0.40, 1]
|
|
STONE_SIZE = 0.505 # texture edge is transparent
|
|
|
|
GHOST_ALPHA = 0.6
|
|
POLICY_ALPHA = 0.5
|
|
OWNERSHIP_COLORS = {"B": [0.0, 0.0, 0.10, 0.75], "W": [0.92, 0.92, 1.0, 0.800]}
|
|
OWNERSHIP_GAMMA = 1.33
|
|
STONE_MIN_ALPHA = 0.7 # the minimal alpha for dead/weak stones
|
|
|
|
TERRITORY_DISPLAY = "blended" # other possibilities are "marks" and "blocks"
|
|
BLOCKS_THRESHOLD = 0.3 # in "blocks" mode, territory which is this likely to be
|
|
# a certain player's gets his color
|
|
STONE_MARKS = "all" # all: always display marks on stones
|
|
# none: no marks on stones, indicate ownership by transparency only
|
|
# weak: draw marks only on stones likely (>50%) to be captured
|
|
MARK_SIZE = 0.42 # stone mark size as fraction of stone size
|
|
|
|
HINTS_LO_ALPHA = 0.6
|
|
HINTS_ALPHA = 0.8
|
|
TOP_MOVE_BORDER_COLOR = [10 / 255, 200 / 255, 250 / 255, 1.0]
|
|
CHILD_SCALE = 0.95
|
|
HINT_SCALE = 0.98
|
|
UNCERTAIN_HINT_SCALE = 0.7
|
|
|
|
# ponder light
|
|
ENGINE_DOWN_COLOR = EVAL_COLORS["theme:normal"][1]
|
|
ENGINE_BUSY_COLOR = EVAL_COLORS["theme:normal"][2]
|
|
ENGINE_READY_COLOR = EVAL_COLORS["theme:normal"][-1]
|
|
ENGINE_PONDERING_COLOR = YELLOW
|
|
|
|
# info PV link
|
|
INFO_PV_COLOR = to_hexcol(YELLOW)
|
|
|
|
# graph
|
|
GRAPH_DOT_COLOR = [0.85, 0.3, 0.3, 1]
|
|
WINRATE_MARKER_COLOR = [0.05, 0.7, 0.05, 1]
|
|
SCORE_MARKER_COLOR = [0.2, 0.6, 0.8, 1]
|
|
|
|
# move tree
|
|
MOVE_TREE_LINE = LIGHT_GREY
|
|
MOVE_TREE_CURRENT = YELLOW
|
|
MOVE_TREE_SELECTED = RED
|
|
MOVE_TREE_INSERT_NODE_PARENT = GREEN
|
|
MOVE_TREE_INSERT_CURRENT = ORANGE
|
|
MOVE_TREE_INSERT_OTHER = LIGHT_ORANGE
|
|
MOVE_TREE_COLLAPSED = LIGHT_GREY
|
|
MOVE_TREE_STONE_OUTLINE_COLORS = {"W": BLACK, "B": WHITE}
|
|
|
|
# keyboard shortcuts
|
|
KEY_AI_MOVE = ["enter", "numpadenter"]
|
|
KEY_PASS = "p"
|
|
|
|
KEY_DEEPERANALYSIS_POPUP = "f2"
|
|
KEY_REPORT_POPUP = "f3"
|
|
KEY_TIMER_POPUP = "f5"
|
|
KEY_TEACHER_POPUP = "f6"
|
|
KEY_AI_POPUP = "f7"
|
|
KEY_CONFIG_POPUP = "f8"
|
|
KEY_CONTRIBUTE_POPUP = "f9"
|
|
KEY_TSUMEGO_FRAME = "f10"
|
|
|
|
KEY_NEW_GAME = "n"
|
|
KEY_SAVE_GAME = "s"
|
|
KEY_SAVE_GAME_AS = "d"
|
|
KEY_LOAD_GAME = "l"
|
|
KEY_SUBMIT_POPUP = ["enter", "numpadenter"]
|
|
|
|
KEY_ANALYSIS_CONTROLS_SHOW_CHILDREN = "q"
|
|
KEY_ANALYSIS_CONTROLS_EVAL = "w"
|
|
KEY_ANALYSIS_CONTROLS_HINTS = "e"
|
|
KEY_ANALYSIS_CONTROLS_POLICY = "r"
|
|
KEY_ANALYSIS_CONTROLS_OWNERSHIP = "t"
|
|
|
|
KEY_ANALYZE_EXTRA_EXTRA = "a"
|
|
KEY_ANALYZE_EXTRA_EQUALIZE = "s"
|
|
KEY_ANALYZE_EXTRA_SWEEP = "d"
|
|
KEY_ANALYZE_EXTRA_ALTERNATIVE = "f"
|
|
KEY_SELECT_BOX = "g"
|
|
KEY_RESET_ANALYSIS = "h"
|
|
KEY_INSERT_MODE = "i"
|
|
KEY_SELFPLAY_TO_END = "l"
|
|
KEY_STOP_ANALYSIS = "escape"
|
|
KEY_TOGGLE_CONTINUOUS_ANALYSIS = "spacebar"
|
|
|
|
KEY_COPY = "c"
|
|
KEY_PASTE = "v"
|
|
|
|
KEY_NAV_BRANCH_DOWN = "down"
|
|
KEY_NAV_BRANCH_UP = "up"
|
|
KEY_NAV_NEXT = ["right", "x"]
|
|
KEY_NAV_PREV = ["left", "z"]
|
|
KEY_NAV_GAME_START = "home"
|
|
KEY_NAV_GAME_END = "end"
|
|
KEY_NAV_PREV_BRANCH = "b"
|
|
KEY_NAV_MISTAKE = "n"
|
|
KEY_MOVE_TREE_DELETE_SELECTED_NODE = "delete"
|
|
KEY_MOVE_TREE_MAKE_SELECTED_NODE_MAIN_BRANCH = "pageup"
|
|
KEY_MOVE_TREE_TOGGLE_SELECTED_NODE_COLLAPSE = "c"
|
|
|
|
KEY_PAUSE_TIMER = ["pause", "break", "f15"]
|
|
KEY_TOGGLE_COORDINATES = "k"
|
|
KEY_ZEN = ["`", "~", "f12"]
|
|
|
|
KEY_PAUSE_CONTRIBUTE = KEY_PAUSE_TIMER
|
|
KEY_STOP_CONTRIBUTING = KEY_STOP_ANALYSIS
|