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katrain-qt/README.md
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2019-12-09 17:37:31 +01:00

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Manual
======
Installation
------------
* pip install kivy
* change the `engine.command` field in `config.json` to your kata installation (for example, to `path/to/lizzie/katago/katago.exe`)
* start the app by running `python katrain.py` (or `python3` if needed)
Options
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* Top row options
* Eval: show the coloured dots on the moves for this player.
* Hints: show suggested moves for this player.
* Undo: automatically undo poor moves for this player and make them try again.
* Lock AI: disallow extra undos, changing hints options, changing auto move, or AI move.
* Show owner: show expected control of territory.
* Temperature/Evaluation/Score: Not that these fields can be hidden by clicking on the text.
* Temperature is the point difference between passing and the best move.
* Evaluation is where on this scale the last move was, from 0% (equivalent to a pass) to 100% (best move).
This can be < 0% in case of suicidal moves, or >100% when Kata did not consider the move before, or further analysis shows it to be better than the best one considered.
* Score: Expected score.
Play
----
* Play against the AI
* Turn on auto move.
* Choose whether to turn on `balance score` to make the AI play slack moves.
* Choose whether to turn on `undo` for your colour to be prompted to re-try poor moves.
* Choose whether or not to turn on `fast` to make the AI play faster but read less deeply (NB: with balance score, faster AI can be a stronger opponent, as there are fewer mediocre moves considered).
* Possibly lock AI to prevent yourself from peeking at hints, etc.
* Possibly hide score or temperature.
* Possibly hide evaluation for the AI player.
* Play by playing a move or clicking AI move if you want white.
* Engine-assisted play
* Turn off auto move.
* Choose whether to turn on `undo` for either colour to be prompted to re-try poor moves.
* Possibly lock AI to prevent peeking at hints.
* Possibly hide score or temperature.
* Play with a friend with instant feedback and/or undos for both, or see how many stones stronger you are with one undo. (But please play unranked and be honest to your opponent on what you're doing)
* Analysis
* Copy the SGF into the text box
* Choose whether or not to turn on `fast` to make the AI weaker but analyze faster.
* Click `Analyze`
* Save game
* Click save to get an sgf as `out.sgf` with comments (and a short version in the text box).
Configuration
-------------
`config.json` has a number of options, many of them are stylistic.
The `trainer` block has the following options to tweak:
* `balance_play_target_score`: indicates how many points the AI aims to win by when using 'balance score'.
* `balance_play_randomize_eval`: when not needing to balance score, the AI will pick a random move which is at least this good.
* `balance_play_min_eval`: when needing to balance score, the AI will pick a move which is at least this good.
* `balance_play_min_visits`: never pick a move with fewer playouts than this.
* `undo_eval_threshold`, `undo_point_threshold`: prompt player to undo if move is worse than this in terms of points AND evaluation.
* `undo_outdated_eval_threshold`: don't prompt undo if last move's evaluation is >= `undo_eval_threshold` and the NEW evaluation is greater than this. (this decreases frustration when hints are on, or when kata over-estimates the best move).
* `num_undo_prompts`: automatically undo bad moves when `undo` is on at most this many times.
* `show_ai_options`: show which moves the AI considered.
The cfg file has additional configuration for kata. In particular, it changes the default to being more exploratory and score-based (and therefore nicer as an opponent, but weaker as analysis tool).
TODO
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* Prisoner count
* Better name
* ....