Files
katrain-qt/katrain.py
T
2020-01-24 16:32:49 +01:00

189 lines
8.0 KiB
Python

from kivy.app import App
from kivy.graphics import *
from kivy.properties import NumericProperty, ObjectProperty
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.widget import Widget
import math
from controller import Config
from board import Move
from kivyutils import *
COLORS = Config.get("ui")["stones"]
GHOST_ALPHA = Config.get("ui")["ghost_alpha"]
class BadukPanWidget(Widget):
def __init__(self, **kwargs):
super(BadukPanWidget, self).__init__(**kwargs)
self.ghost_stone = []
self.gridpos = []
self.grid_size = 0
self.stone_size = 0
self.last_eval = 0
self.EVAL_COLORS = Config.get("ui")["eval_colors"]
self.EVAL_KNOTS = Config.get("ui")["eval_knots"]
self.EVAL_BOUNDS = Config.get("ui")["eval_bounds"]
# stone placement functions
def _find_closest(self, pos):
return sorted([(abs(p - pos), i) for i, p in enumerate(self.gridpos)])[0]
def on_touch_down(self, touch):
xd, xp = self._find_closest(touch.x)
yd, yp = self._find_closest(touch.y)
prev_ghost = self.ghost_stone
if self.engine.ready and max(yd, xd) < self.grid_size / 2 and (xp, yp) not in [m.coords for m in self.engine.board.stones]:
self.ghost_stone = (xp, yp)
else:
self.ghost_stone = None
if prev_ghost != self.ghost_stone:
self.redraw()
def on_touch_move(self, touch): # on_motion on_touch_move
return self.on_touch_down(touch)
def on_touch_up(self, touch):
if self.ghost_stone:
self.engine.action("play", self.ghost_stone)
self.ghost_stone = None
self.redraw() # remove ghost
# drawing functions
def on_size(self, *args):
self.draw_board()
self.redraw()
def draw_stone(self, x, y, col, innercol=None, evalcol=None, evalsize=10.0):
draw_circle((self.gridpos[x], self.gridpos[y]), self.stone_size, col)
if evalcol:
evalsize = min(self.EVAL_BOUNDS[1], max(evalsize, self.EVAL_BOUNDS[0])) / self.EVAL_BOUNDS[1]
draw_circle((self.gridpos[x], self.gridpos[y]), math.sqrt(evalsize) * self.stone_size * 0.5, evalcol)
if innercol:
Color(*innercol)
Line(circle=(self.gridpos[x], self.gridpos[y], self.stone_size * 0.45 / 0.85), width=1.75)
def _eval_spectrum(self, score):
score = max(0, score)
for i in range(len(self.EVAL_KNOTS) - 1):
if self.EVAL_KNOTS[i] <= score < self.EVAL_KNOTS[i + 1]:
t = (score - self.EVAL_KNOTS[i]) / (self.EVAL_KNOTS[i + 1] - self.EVAL_KNOTS[i])
return [a + t * (b - a) for a, b in zip(self.EVAL_COLORS[i], self.EVAL_COLORS[i + 1])]
return self.EVAL_COLORS[-1]
def draw_board(self):
self.canvas.before.clear()
with self.canvas.before:
# board
sz = self.height
Color(*Config.get("ui")["board_color"])
board = Rectangle(pos=(0, 0), size=(sz, sz))
# grid lines
margin = Config.get("ui")["board_margin"]
self.grid_size = board.size[0] / (self.engine.board_size - 1 + 1.5 * margin)
self.stone_size = self.grid_size * Config.get("ui")["stone_size"]
self.gridpos = [math.floor((margin + i) * self.grid_size + 0.5) for i in range(self.engine.board_size)]
line_color = Config.get("ui")["line_color"]
Color(*line_color)
lo, hi = self.gridpos[0], self.gridpos[-1]
for i in range(self.engine.board_size):
Line(points=[(self.gridpos[i], lo), (self.gridpos[i], hi)])
Line(points=[(lo, self.gridpos[i]), (hi, self.gridpos[i])])
# star points
star_point_pos = 3 if self.engine.board_size <= 11 else 4
starpt_size = self.grid_size * Config.get("ui")["starpoint_size"]
for x in [star_point_pos - 1, self.engine.board_size - star_point_pos, int(self.engine.board_size / 2)]:
for y in [star_point_pos - 1, self.engine.board_size - star_point_pos, int(self.engine.board_size / 2)]:
draw_circle((self.gridpos[x], self.gridpos[y]), starpt_size, line_color)
# coordinates
Color(0.25, 0.25, 0.25)
for i in range(self.engine.board_size):
draw_text(pos=(self.gridpos[i], lo / 2), text=Move.GTP_COORD[i], font_size=self.grid_size / 1.5)
draw_text(pos=(lo / 2, self.gridpos[i]), text=str(i + 1), font_size=self.grid_size / 1.5)
def redraw(self):
self.canvas.clear()
with self.canvas:
# stones
moves = self.engine.board.moves
last_move = moves[-1] if moves else self.engine.board.root
current_player = self.engine.board.current_player
eval_on = [self.engine.eval.active(0), self.engine.eval.active(1)]
has_stone = {}
for i, m in enumerate(self.engine.board.stones):
has_stone[m.coords] = m.player
eval, evalsize = m.evaluation_info
evalcol = self._eval_spectrum(eval) if eval_on[m.player] and eval else None
inner = COLORS[1 - m.player] if (m == last_move) else None
self.draw_stone(m.coords[0], m.coords[1], COLORS[m.player], inner, evalcol, evalsize)
# ownership
if self.engine.ownership.active and last_move.ownership:
ownership = last_move.ownership
rsz = self.grid_size * 0.2
ix = 0
for y in range(self.engine.board_size - 1, -1, -1):
for x in range(self.engine.board_size):
ix_owner = current_player if ownership[ix] > 0 else 1 - current_player
if ix_owner != (has_stone.get((x, y), -1)):
Color(*COLORS[ix_owner], abs(ownership[ix]))
Rectangle(pos=(self.gridpos[x] - rsz / 2, self.gridpos[y] - rsz / 2), size=(rsz, rsz))
ix = ix + 1
# undos
undo_coords = set()
alpha = Config.get("ui")["undo_alpha"]
for m in last_move.children:
if m.evaluation and m.coords[0] is not None:
undo_coords.add(m.coords)
evalcol = (*self._eval_spectrum(m.evaluation), alpha)
self.draw_stone(m.coords[0], m.coords[1], (*COLORS[m.player][:3], alpha), Config.get("ui")["undo_circle_col"], evalcol, self.EVAL_BOUNDS[1])
# hints
if self.engine.hints.active(current_player):
for d in last_move.ai_moves:
move = Move(gtpcoords=d["move"], player=0)
c = [*self._eval_spectrum(d["evaluation"]), 0.5]
if move.coords[0] is not None and move.coords not in undo_coords:
self.draw_stone(move.coords[0], move.coords[1], c)
# hover next move ghost stone
if self.ghost_stone:
self.draw_stone(*self.ghost_stone, (*COLORS[current_player], GHOST_ALPHA))
# pass circle
passed = len(moves) > 1 and last_move.is_pass
if passed:
if len(moves) > 2 and moves[-2].is_pass:
text = "game\nend"
else:
text = "pass"
Color(0.45, 0.05, 0.45, 0.5)
center = self.gridpos[int(self.engine.board_size / 2)]
Ellipse(pos=(center - self.grid_size * 1.5, center - self.grid_size * 1.5), size=(self.grid_size * 3, self.grid_size * 3))
Color(0.15, 0.15, 0.15)
draw_text(pos=(center, center), text=text, font_size=self.grid_size * 0.66, halign="center", outline_color=[0.95, 0.95, 0.95])
class KaTrainGui(FloatLayout):
pass
class KaTrainApp(App):
def build(self):
self.icon = "./icon.png"
self.gui = KaTrainGui()
return self.gui
def on_start(self):
self.gui.controls.restart()
if __name__ == "__main__":
KaTrainApp().run()