Replace the position capture cutoff with a camera-relative dark threshold
shared by every backend, and carry explicit outcome/reason provenance
through the ray, RayPool, adaptive mesh, lens-map and replay paths.
- eval/eval_slab return SpacetimePointStatus; remove SPACETIME_RAY_CAPTURED
and the Schwarzschild capture radius; decouple observer construction from
ray position.
- RayEndpoint stores RayOutcome/RayReason plus the last trusted state;
budget exhaustion is retryable UNRESOLVED, data/integration failures are
INCOMPLETE.
- Normal dark terminal is L - L0 >= --dark-threshold (default 8), with L0
taken at the camera event and kept distinct from the worldtube entry
energy; photon energy and frequency ratio are never reset.
- Implement E/D/U triangle decisions with merged budget retries, persistent
probe witnesses promoted in place by vertex identity, conformity settling,
and approximate-black boundary provenance with achieved-scale statistics.
- Add RayPool continuation state and per-ray step budgets.
- Bump lens-map to v2 with explicit end/outcome/reason, approx_black,
threshold/retry/geometry provenance and per-frame retry counts; reject v1.
- Gate production output on incomplete/error results, overridable with
--allow-incomplete.
- Update AGENTS.md, the design document and usage docs; add the termination
oracle and regression coverage.
make -B -j4 BUILD_TYPE=Debug test passes with bit-identical reference HDRs.
Replace radius-only escape termination with a common asymptotic exterior protocol: declared ends, moving escape worldtubes, directed inside->outside crossings, and a PENDING_ENTRY lifecycle shared by single-frame and movie tracing.
Add an analytic Carlson-integral Schwarzschild monopole exterior (angle primitive, bracketed turning radius, ingoing Kerr-Schild coordinate-time transfer, conserved-energy frequency) so a camera outside the escape sphere is traced through an entry event.
Make the lifecycle tri-state (no ends / ready / protocol error), carry end_id through the endpoint and lens mesh, validate sources in constructors via spacetime_source_finalize(), and refresh the Schwarzschild reference images for the corrected finish.
- Gather the union of every movie frame's all-sky tiles once and read them in bounded batches, replacing the per-frame prefetch scan and log.
- Fuse the fast supersampled-buffer clear into the FFTW pack pass so a resolved frame starts clean with no serial memset.
- Split parallel HDR->RGB8 tone mapping from PNG encoding.
- Add a bounded single-producer/single-writer movie output queue used by both observer movies and multi-frame imported lens maps, with writer timing and error propagation.
- Add --png-compression-level and --movie-output-workers shared|reserve-one.
- Add --fast-fftw-plan estimate|measure|wisdom|wisdom-update with strict wisdom identity sidecars.
- Add staged movie timing, regression tests, and docs.
Add a third analytic spacetime provider for the moving Alcubierre warp
bubble, x_s(t) = v_s*t with x_s(0) = 0. The lab slices stay flat, so
alpha = 1, gamma_ij = delta_ij, beta^x = -v_s f(r_s), and K_ij follows
from the flat spatial metric; the time dependence enters through the
moving shape argument. The exotic matter is treated as transparent, so
there is no capture: rays are only ACTIVE or ESCAPED, with a bubble-
centered escape radius R + 20/sigma.
Expose --alcubierre-vs, --alcubierre-radius, and --alcubierre-sigma
(|v_s| < 1). Scale the per-ray step budget with the escape radius and
1/(1-|v_s|) so near-luminal grazing rays still escape, and reject
parameter combinations whose worst-case budget exceeds the cap. Use a
cancellation-free shape formula for small sigma*R and reject derived
escape radii that overflow.
The regression test covers metric reconstruction, d_beta/K finite
differences, the translation isometry, small-sigma stability, the flat
limit, reflection symmetry, step convergence, and a near-luminal slow
ray. build.md, usage.md, and README.md document the backend.
Add an opt-in, post-processing limited-response model applied to the
finished linear HDR before tone mapping. Each RGB channel is processed
independently and isotropically: overflow above E spreads to the eight
neighbours with a fixed 9-point stencil, while the rest is absorbed or
lost at the image boundary. The synchronous ping-pong update uses a
monotonic bounding box and a row-parallel, deterministic reduction; the
conservative round bound reserves fp guard rounds inside a 4096 hard
limit and fails before touching HDR when exceeded.
Expose --sensor-bloom-limit E and --sensor-bloom-transfer e (both
required together, default disabled), validate them before expensive
initialization, and route every output path through the same hook in
write_frame_outputs: raw FITS first, bloom, tone-mapped PNG/PPM, then the
mesh overlay. The raw --hdr-output FITS therefore stays pre-bloom.
Add a standalone unit test (stencil, boundary loss, cascade reference,
symmetry, thread determinism, convergence limits, validation, allocation
failure), CLI integration and regression coverage, an isolated
sensor-bloom-bench target, and document the model in the design, usage,
README, and build docs.
Replace the per-channel Reinhard display transform with a parameterized
soft clip T_p(x) = tanh(x^p)^(1/p), default softclip p=2, exposed through
--tone-map and --tone-map-p. Keep --tone-map reinhard bit-compatible with
the previous x/(1+x) curve for existing images and reject combining it
with an explicit --tone-map-p.
Route the primary image and the mesh overlay through the same
ToneMapSettings; the linear HDR FITS writer stays pre-tone-map. Add a
focused optics-linked tone-map test target, CLI success/error coverage,
and document the display operator versus the Moffat effective PSF.
--draw-mesh no longer modifies the primary render. The clean HDR FITS and
tone-mapped image are written first, then the final image-plane mesh is
overlaid in place on the already-consumed HDR buffer and saved as a
<stem>_mesh sibling. This applies uniformly to single-frame, movie-frame,
and imported lens-map renders, with derived paths validated before catalog,
spacetime, and render initialization.
Dummy PSF backends still write nothing and report ignoring --draw-mesh. The
reference-image target now uses the configured image extension so the
ENABLE_PNG=0 test path passes, and the CLI tests cover clean-main identity,
sibling naming, PATH_MAX overflow, and zero-tolerance HDR comparison.
README, README.zh-CN, and usage.md describe the new naming; the mesh reference
asset is renamed to match.
Replace the nested spatial global convolution in fast_psf_accumulator_resolve with a reusable double-precision FFTW linear convolution on the CPU PSF backend.
- Add the private src/fast_psf_fftw.{c,h} module: zero-padded R2C/C2R plans, cached kernel spectrum and planar scratch, exact 1/(Pwidth*Pheight) and 1/N^2 normalization, (R,R) crop, and additive HDR output.
- Keep the previous nested loops as fast_psf_accumulator_resolve_spatial_reference for tests/benchmarks only; it is not a runtime fallback.
- Cache the circular row spans on FastPsfAccumulator and report one-time plan, kernel transform, scratch, and per-frame stage timings.
- Require fftw3_omp for CPU builds; HIP and dummy builds do not link FFTW.
- Namespace test/helper binaries by spacetime and build tag, and reject make test / psf-capture for non-CPU backends.
- Add tests/test_fast_psf_fftw.c (FFTW versus spatial), tests/benchmark_fast_psf_fftw.c, an FFTW CLI smoke check, and the 2026-09-25 benchmark record.
Add an optional CPU preview path that deposits each point-source image as a
supersampled delta and resolves the whole frame with one global Moffat
convolution plus an N x N box average, instead of splatting a per-event PSF.
- optics: FastPsfAccumulator builds the pixel-area-integral kernel of the
target Moffat at the supersampled scale (width N*alpha, same beta). The
1/N^2 box average then reproduces the final pixel-area integral, so the
requested FWHM and beta are preserved without renormalisation. Deposits are
per-cell atomic adds; resolve accumulates into the caller's HDR buffer.
- frame: fast branch in frame_splat_catalog with one shared supersampled
buffer and a single resolve per frame; the accumulator is reused across
movie frames and built from the map dimensions on lens-map import.
- main: --fast-mode, --fast-supersample N (1..8, default 2) and
--fast-deposit nearest|bilinear (default nearest). CPU-only and rejected in
the HIP/dummy backends; --psf-min-y still applies per event while
--max-cache-psf-flux does not.
- The deposition scheme was chosen by scripts/fast_mode_deposit_error.py:
nearest keeps the PSF shape exactly with <= 0.5/N px position quantization;
bilinear keeps the exact centroid but broadens FWHM and beta. Recorded in
benchmarks/fast_mode_deposit_2026-09-18.md.
- tests/test_frame.c covers fast nearest vs the direct evaluator at the snapped
centre, flux conservation, bilinear centroid, min-Y discard, frame plumbing,
and HDR accumulation onto a non-zero background.
- benchmarks/fast_mode_cpu_2026-09-18.md records a ~10x speedup on the 2MASS
galactic-centre field with small tone-mapped differences.
Add production, production-prepared, production-parallel and
production-busy modes plus an optional 1..512 round count. Repeated
rounds validate against a round-scaled CPU double reference and report
per-round throughput; production-parallel exercises concurrent
prepared-chunk submission and production-busy adds host spin workers to
probe contention.
Replace the in-tree Wyman analytic CIE fit with a repository CIE 1931
2-degree LUT derived from the 360-830 nm, 1 nm-linear CSV reference. The
GRBBLUT3 table stores 1024 uniform log(T) XYZ nodes over
[670.146556, 101408.88] K with four-point cubic Lagrange interpolation, and
the same CSV reference supplies a three-term Rayleigh-Jeans form above the
table and an inverse-temperature/log-XYZ crossover with channel-specific
endpoint forms below it. The loader validates the header and payload
checksum and rejects legacy formats and runtime generation.
Initialize the backend in the renderer, frame test, and PSF capture tool so
the new default is active wherever colors are produced.
Add a bounded per-chunk center-tile selector to the real-event replay prototype and retain the paired timing, mixed-boundary, CPU, HIP, and sandbox-failure evidence.
Capture prepared events through a test-only producer consumer and measure serial and indexed parallel generation independently. Compare the production atomic kernel with bounded pixel-owned tile reductions while preserving double HDR, cache support, and direct fallback ordering.
Validate captured inputs, edge and multichunk fixtures, CPU/HIP renderer regressions, and 45 isolated final replays. Keep the production HIP algorithm unchanged because gains depend on event distribution.
Cooperate across 32 lanes per PSF and use two completion-protected staging slots with complete batch timing. Restore coarse OpenMP event production while serializing shared GPU submissions and direct fallback boundaries.
Add bounded benchmarks, streaming and renderer regressions, and preserve validation evidence and ownership documentation.
Check spherical area weight sums against a fixed 1e-8 tolerance and normalize accepted weights before interpolation. Skip invalid images in both catalog paths.
Add a thin-triangle regression for both parities, document the measured tolerance margin, and refresh HDR fixtures with strict comparisons restored.
Schedule ray-pool advancement in dynamic chunks of 32 slots to distribute frame-grouped active rays across workers while preserving stable endpoint destinations.
Add 1/4/16-thread lens-map equivalence coverage and document schedule comparisons with complete commands, input data and original logs. The 393-frame 64x36 production-source benchmark improves from 62.13 to 38.69 seconds with byte-identical PNGs and lens maps. Release and Debug test suites pass.
Allow frames to finish refinement independently without aborting the movie. Report genuine refinement errors with generation and frame identifiers, and clarify the sample batch contract.
Add a two-frame Schwarzschild regression covering unequal refinement progress. Validated Release and Debug make test suites and 640x360 rendering of the final eight free-fall frames in both builds.
Integrate timelike geodesics and Fermi-Walker tetrads in ingoing Kerr-Schild coordinates, sampled at a configurable proper-time cadence.
Add movie-track-samples to preserve CSV events as frames. Document usage and singularity guards, and cover analytic orbits, transport convergence, sampling, and CSV rendering.