placement fix/strings
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@@ -299,10 +299,9 @@ class Game:
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if mode == "extra":
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if kwargs.get("continuous", False):
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visits = max(engine.config["fast_visits"], math.ceil(cn.analysis_visits_requested * 1.25))
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visits = max(engine.config["max_visits"], math.ceil(cn.analysis_visits_requested * 1.25))
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else:
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visits = cn.analysis_visits_requested + engine.config["fast_visits"]
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visits = cn.analysis_visits_requested + engine.config["max_visits"]
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self.katrain.controls.set_status(i18n._("extra analysis").format(visits=visits), STATUS_ANALYSIS)
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cn.analyze(engine, visits=visits, priority=-1_000, time_limit=False)
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return
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+1
-1
@@ -731,7 +731,7 @@
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on_action: root.open_game_analysis_popup()
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AnalysisMenuItem:
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text: i18n._("analysis:continuous")
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icon: 'img/off.png'
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icon: 'img/play.png'
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shortcut: 'space'
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on_action: root.katrain.toggle_continuous_analysis()
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AnalysisMenuItem:
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@@ -256,14 +256,15 @@ class BadukPanWidget(Widget):
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evalsize = 0
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else:
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evalsize = min(1, max(0, realized_points_lost / points_lost))
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for m in node.move_with_placements:
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placements = node.placements
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for m in node.moves + placements:
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if has_stone.get(m.coords) and not drawn_stone.get(m.coords): # skip captures, last only for
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move_eval_on = show_dots_for.get(m.player) and (i < show_n_eval or full_eval_on)
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if move_eval_on and points_lost is not None:
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evalcol = self.eval_color(points_lost, show_dots_for_class)
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else:
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evalcol = None
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inner = STONE_COLORS[m.opponent] if i == 0 else None
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inner = STONE_COLORS[m.opponent] if i == 0 and not m in placements else None
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drawn_stone[m.coords] = m.player
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self.draw_stone(
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m.coords[0],
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Binary file not shown.
@@ -579,7 +579,7 @@ msgstr "Re-analyzing entire game using {visits} visits"
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#. TODO - Analyze every node in the game more deeply
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msgid "analysis:game"
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msgstr "Re-analyze entire game"
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msgstr "Deeper full game analysis"
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#. TODO - Keep improving current position analysis when there is nothing else
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#. to do
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@@ -622,12 +622,12 @@ msgstr "Re-analyzing entire game using {visits} visits"
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#. TODO - Analyze every node in the game more deeply
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msgid "analysis:game"
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msgstr "Re-analyze entire game"
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msgstr "Deeper full game analysis"
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#. TODO - Keep improving current position analysis when there is nothing else
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#. to do
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msgid "analysis:continuous"
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msgstr "Continuously analyze"
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msgstr "Continuous analysis"
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#. TODO - ai which handles handicap games better
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msgid "ai:handicap"
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@@ -100,11 +100,11 @@ msgstr "Fast analysis of all moves"
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#. Analyze every node in the game more deeply
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msgid "analysis:game"
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msgstr "Re-analyze entire game"
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msgstr "Deeper full game analysis"
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#. Keep improving current position analysis when there is nothing else to do
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msgid "analysis:continuous"
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msgstr "Continuously analyze"
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msgstr "Continuous analysis"
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msgid "analysis:aimove"
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msgstr "Force AI Move"
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@@ -656,12 +656,12 @@ msgstr "Re-analyzing entire game using {visits} visits"
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#. TODO - Analyze every node in the game more deeply
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msgid "analysis:game"
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msgstr "Re-analyze entire game"
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msgstr "Deeper full game analysis"
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#. TODO - Keep improving current position analysis when there is nothing else
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#. to do
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msgid "analysis:continuous"
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msgstr "Continuously analyze"
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msgstr "Continuous analysis"
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#. TODO - ai which handles handicap games better
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msgid "ai:handicap"
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@@ -599,7 +599,7 @@ msgstr "Re-analyze entire game"
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#. TODO - Keep improving current position analysis when there is nothing else
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#. to do
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msgid "analysis:continuous"
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msgstr "Continuously analyze"
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msgstr "Continuous analysis"
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#. TODO - ai which handles handicap games better
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msgid "ai:handicap"
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@@ -619,12 +619,12 @@ msgstr "Re-analyzing entire game using {visits} visits"
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#. TODO - Analyze every node in the game more deeply
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msgid "analysis:game"
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msgstr "Re-analyze entire game"
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msgstr "Deeper full game analysis"
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#. TODO - Keep improving current position analysis when there is nothing else
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#. to do
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msgid "analysis:continuous"
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msgstr "Continuously analyze"
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msgstr "Continuous analysis"
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#. TODO - ai which handles handicap games better
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msgid "ai:handicap"
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