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@@ -680,48 +680,37 @@ msgstr ""
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msgid "alternative analysis"
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msgstr "他の候補手を分析中"
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#. TODO - ignore moves if timer is on and less than this is used
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#. ignore moves if timer is on and less than this is used
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msgid "minimal time use"
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msgstr "Minimal time use in byo-yomi (s)"
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msgstr "早打ち禁止秒数"
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#. TODO
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msgid "move too fast"
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msgstr "Think for at least {num} seconds before playing."
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msgstr "早打ちすぎです。{num}秒は考えてください。"
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#. TODO - in minutes
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#. in minutes
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msgid "main time"
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msgstr "Main time (min.)"
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msgstr "持ち時間(分)"
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#. TODO - TODO
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msgid "aihelp:simple"
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msgstr ""
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"Plays moves that lead to simplifying the board state. Of moves that lose at "
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"most 'max_points_lost' points and with at least 'min_visits', prefer moves "
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"that lose fewer points, settle own territory more (with importance "
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, andwide root"
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" noise (in general settings) can be used to further play according to the "
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"style at the cost of strength. "
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"盤面の単純化をめざして, 次の基準で手を選びます (括弧内は重視度): 損する目数が少ない, 自分の確定地が多い (settled_weight), "
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"相手も確定地が多い (settled_weight × opponent fac), 相手が打った手の近辺…縦横とも3間以内 "
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"(tenuki_penalty), 相手の石に接触しない (attachment_penalty). ただし, 損が大きすぎたり "
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"(max_points_lost目以上) 探索手数が少なすぎたり (min_visits手未満) する候補手は除きます. 重視度を負にすれば, "
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"逆に盤面の複雑化をめざします. また, 一般設定のwide root noiseを大きくすれば, 強さは犠牲になりますが, "
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"より前述の基準に忠実な打ち方をします."
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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msgstr "簡明派"
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#. TODO
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msgid "aihelp:settle"
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msgstr ""
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"Plays moves that lead to clarity on stones' status, favouring solid moves "
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"rather than complex sabaki. Of moves that lose at most 'max_points_lost' "
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"points and with at least 'min_visits', prefer moves that lose fewer points, "
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"settle own stones more (with importance settled_weight), settle opponent's "
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"stones more (importance settled_weight * opponent fac), avoid tenuki (more "
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"than 5 spaces, importance tenuki_penalty), and avoid attachments (importance"
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" attachment_penalty). Weights can be negative to make it complicate the game"
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" instead, and wide root noise (in general settings) can be used to further "
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"play according to the style at the cost of strength. "
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"複雑なサバキよりも, 石の生死をはっきりさせる堅実な手を好みます. 具体的には, 次の基準で手を選びます (括弧内は重視度): 損する目数が少ない, "
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"自分の生死が明確 (settled_weight), 相手の生死も明確 (settled_weight × opponent fac), "
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"相手が打った手の近辺…縦横とも3間以内 (tenuki_penalty), 相手の石に接触しない (attachment_penalty). ただし, "
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"損が大きすぎたり (max_points_lost目以上) 探索手数が少なすぎたり (min_visits手未満) する候補手は除きます. "
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"重視度を負にすれば, 逆に盤面の複雑化をめざします. また, 一般設定のwide root noiseを大きくすれば, 強さは犠牲になりますが, "
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"より前述の基準に忠実な打ち方をします."
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#. TODO
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msgid "ai:settle"
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msgstr "Settle Style"
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msgstr "堅実派"
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