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Sander Land committed 2020-11-20 16:55:43 +01:00
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@@ -63,7 +63,7 @@ Many thanks to the following contributors for translations.
* German: "nimets123" with contributions from "trohde"
* Spanish: Sergio Villegas ("serpiente") with contributions from the Spanish OGS community
* Russian: Dmitry Ivankov and Alexander Kiselev
* Simplified Chinese: Qing Mu with contributions from "Medwin"
* Simplified Chinese: Qing Mu with contributions from "Medwin" and Viktor Lin
* Japanese: "kaorahi"
## Additional thanks to
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@@ -641,34 +641,42 @@ msgstr "寻找其他走法"
msgid "alternative analysis"
msgstr "正在搜索其他走法"
#. TODO - ignore moves if timer is on and less than this is used
msgid "teaching undo message"
msgstr "撤销第 {move} 手棋因为损失超过 {points_lost:.1f} 目. 悬停在该手棋 上方查看信息. 请再次尝试."
msgid "minimal time use"
msgstr "Minimal time use in byo-yomi (s)"
msgstr "最少思考时间 (秒)"
#. TODO
msgid "move too fast"
msgstr "Think for at least {num} seconds before playing."
msgstr "请思考 {num} 秒再下棋"
#. TODO - in minutes
msgid "main time"
msgstr "Main time (min.)"
msgstr "保留时间 (分钟)"
#. TODO
msgid "aihelp:simple"
msgstr ""
"Plays moves that lead to simplifying the board state. Of moves that lose at "
"most 'max_points_lost' points and with at least 'min_visits', prefer moves "
"that lose fewer points, settle own territory more (with importance "
"settled_weight), settle opponent's territory more (importance settled_weight"
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to further play according to "
"the style at the cost of strength. "
"简化局面的风格。 "
"所有损失最高'max_points_lost'目和至少'min_visits'计算深度的着法当中,偏向于损失较小,乙方空定型(偏向值settled_weight),对方空定型(偏向值settled_weight"
" * opponent "
"fac),避免脱先(5路以上,偏向值tenuki_penalty),避免碰(偏向值attachment_penalty)的手法。偏向值可以设为复数捣乱局面,宽根噪声(通用设置)可以棋力代价更加符合风格。"
" "
#. TODO
msgid "ai:simple"
msgstr "Simple Style"
msgstr "简明风格"
msgid "analysis:local"
msgstr "寻找局部走法"
msgid "local analysis"
msgstr "正在寻找局部走法"
msgid "change current game"
msgstr ""
"更新贴目\n"
"规则在当前对局"
msgid "Make Main Branch"
msgstr "设为实战变化"
#. TODO - DEPRECATED
msgid "aihelp:settle"
@@ -686,21 +694,3 @@ msgstr ""
#. TODO - DEPRECATED
msgid "ai:settle"
msgstr "Settle Style"
#. TODO - Analyze again but allow only nearby moves
msgid "analysis:local"
msgstr "Find local responses"
#. TODO - status message
msgid "local analysis"
msgstr "Searching for local responses"
#. TODO - change komi etc in current game
msgid "change current game"
msgstr ""
"Update komi/rules\n"
"in active game"
#. TODO - on move tree editing
msgid "Make Main Branch"
msgstr "Make Main Branch"
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@@ -597,7 +597,7 @@ msgstr ""
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to further play according to "
"root noise (in general settings) can be used to increase play according to "
"the style at the cost of strength. "
#. DEPRECATED
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@@ -707,7 +707,7 @@ msgstr ""
" * opponent fac), avoid tenuki (more than 5 spaces, importance "
"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
"Weights can be negative to make it complicate the game instead, and wide "
"root noise (in general settings) can be used to further play according to "
"root noise (in general settings) can be used to increase play according to "
"the style at the cost of strength. "
#. TODO