i18n
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@@ -63,7 +63,7 @@ Many thanks to the following contributors for translations.
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* German: "nimets123" with contributions from "trohde"
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* Spanish: Sergio Villegas ("serpiente") with contributions from the Spanish OGS community
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* Russian: Dmitry Ivankov and Alexander Kiselev
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* Simplified Chinese: Qing Mu with contributions from "Medwin"
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* Simplified Chinese: Qing Mu with contributions from "Medwin" and Viktor Lin
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* Japanese: "kaorahi"
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## Additional thanks to
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@@ -641,34 +641,42 @@ msgstr "寻找其他走法"
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msgid "alternative analysis"
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msgstr "正在搜索其他走法"
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#. TODO - ignore moves if timer is on and less than this is used
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msgid "teaching undo message"
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msgstr "撤销第 {move} 手棋因为损失超过 {points_lost:.1f} 目. 悬停在该手棋 上方查看信息. 请再次尝试."
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msgid "minimal time use"
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msgstr "Minimal time use in byo-yomi (s)"
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msgstr "最少思考时间 (秒)"
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#. TODO
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msgid "move too fast"
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msgstr "Think for at least {num} seconds before playing."
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msgstr "请思考 {num} 秒再下棋"
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#. TODO - in minutes
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msgid "main time"
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msgstr "Main time (min.)"
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msgstr "保留时间 (分钟)"
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#. TODO
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msgid "aihelp:simple"
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msgstr ""
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"Plays moves that lead to simplifying the board state. Of moves that lose at "
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"most 'max_points_lost' points and with at least 'min_visits', prefer moves "
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"that lose fewer points, settle own territory more (with importance "
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"settled_weight), settle opponent's territory more (importance settled_weight"
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to further play according to "
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"the style at the cost of strength. "
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"简化局面的风格。 "
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"所有损失最高'max_points_lost'目和至少'min_visits'计算深度的着法当中,偏向于损失较小,乙方空定型(偏向值settled_weight),对方空定型(偏向值settled_weight"
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" * opponent "
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"fac),避免脱先(5路以上,偏向值tenuki_penalty),避免碰(偏向值attachment_penalty)的手法。偏向值可以设为复数捣乱局面,宽根噪声(通用设置)可以棋力代价更加符合风格。"
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" "
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#. TODO
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msgid "ai:simple"
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msgstr "Simple Style"
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msgstr "简明风格"
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msgid "analysis:local"
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msgstr "寻找局部走法"
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msgid "local analysis"
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msgstr "正在寻找局部走法"
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msgid "change current game"
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msgstr ""
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"更新贴目\n"
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"规则在当前对局"
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msgid "Make Main Branch"
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msgstr "设为实战变化"
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#. TODO - DEPRECATED
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msgid "aihelp:settle"
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@@ -686,21 +694,3 @@ msgstr ""
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#. TODO - DEPRECATED
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msgid "ai:settle"
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msgstr "Settle Style"
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#. TODO - Analyze again but allow only nearby moves
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msgid "analysis:local"
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msgstr "Find local responses"
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#. TODO - status message
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msgid "local analysis"
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msgstr "Searching for local responses"
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#. TODO - change komi etc in current game
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msgid "change current game"
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msgstr ""
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"Update komi/rules\n"
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"in active game"
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#. TODO - on move tree editing
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msgid "Make Main Branch"
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msgstr "Make Main Branch"
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@@ -597,7 +597,7 @@ msgstr ""
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to further play according to "
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"root noise (in general settings) can be used to increase play according to "
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"the style at the cost of strength. "
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#. DEPRECATED
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@@ -707,7 +707,7 @@ msgstr ""
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" * opponent fac), avoid tenuki (more than 5 spaces, importance "
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"tenuki_penalty), and avoid attachments (importance attachment_penalty). "
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"Weights can be negative to make it complicate the game instead, and wide "
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"root noise (in general settings) can be used to further play according to "
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"root noise (in general settings) can be used to increase play according to "
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"the style at the cost of strength. "
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#. TODO
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